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Games / Re: [ALPHA] Crashtastic - Smash into walls!
« on: July 22, 2012, 07:17:57 PM »
Bump.
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Looks like a simple version of portal almost
Editor: Updated the UI to be consistent with the other UIs in the game.
Editor: Updated the UI backend, which should fix the annoying can’t press GO issue.
Editor: Added hotkeys for all of the pieces. The hotkey is shown in the editor with an underscore under the hotkey.
Editor: removed W,A,S,D support for camera rotation, arrow keys still work.
Added Ability to tune the power on individual rockets. This is available in every level. You can adjust the power of all rockets by pressing “all” or individual rockets by clicking a single rocket. If you “Lock” a rocket, when you update “All” rockets, the locked rockets power will not be adjusted.
Added the ability on some levels (currently levels #16, 17, and 18) for you to assign keys to individual rockets, so they can be actively controlled. You will see an “Assign Key” field on the pre-simulation screen next to the power slider. I am going to be watching the feedback on this functionality with the thought of possibly opening it up on all levels.
Added Four Additional Levels:
Janky Half-Pipe – a series of broken half-pipes, in a race to the exit.
Target Plateau Again?! – The Target Plateau level you love to hate, with the addition of now being able to use controllable rockets..
U-Turn! – Race to the exit of big U-Turn. This level allows for use of controllable rockets.
High in Sky – Designed with the controllable rockets in mind…. Get to, and stay on the target platform… directly above you.



Anyone who likes Prequel and/ or Homestuck is sick in the head.
prolly nerdcubed
bc the majority of them are stupid
but he's cool
The one thing I dont understand is, what the forget was a baby doing at a Batman premiere. Honestly it's a baby what can it do there, it's only six months old it doesn't even like understand movies/television. In a way the babies death was the parents fault.