Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tudoreleu

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 342
151
Off Topic / Re: you should try firefox 57 (quantum) -- it's Faster
« on: November 14, 2017, 02:55:50 PM »
i'm already using it B)


152
Off Topic / Re: if you could kill 1 blf user who would it be
« on: November 13, 2017, 12:11:19 PM »
how tf do you expect folks to come back to life just to post here

fellas...... now how about if you could resurrect or unban 1 user who would it be
no the guy you just killed does not count

153
Off Topic / Re: if you could bring back 1 blf user who would it be
« on: November 13, 2017, 12:04:13 PM »
>people bringing back people who quit the forums
>not bringing back people who literally died

155
Suggestions & Requests / Re: Ultimate Abilities (like overwatch)
« on: November 13, 2017, 07:25:37 AM »
i tried to be extremely specific but the basis is this.

 20+


wew lad

156
Off Topic / Re: if you could kill 1 blf user who would it be
« on: November 13, 2017, 07:20:50 AM »
I'd pick a dead user that way nobody has to die

157
WHAT DO YOU GUYS THINK WILL HAPPEN WHEN BADSPOT SELLS BLOCKLAND TO CIA? (NOT CLICKBAIT)

a very, very good reproduction of paris that puts cohort's cities to shame

158
Off Topic / Re: Bill Cipher vs. Sans - One Minute Melee
« on: November 03, 2017, 06:31:24 PM »
it's so hard to read what they're saying, the subtitles stay on for like 2 seconds each

159
Games / Re: Blockland-Inspired Project
« on: October 29, 2017, 02:24:44 AM »
I'm going to offer my take on the event system Nicepoint suggested earlier. I propose calling these "node-scripts" (in contrast to proper scripts, which would be written in an embedded language like Ruby or Lua):


This will kill the player who activates the node-script. How does it work? Well, here's what it looks like when you show the "settings" for each node:


The Activation node is a detector node to the script. When a player clicks on the brick, it will cause all Activation nodes on that brick's node-scripts to output data of type Event. Event basically just holds data referring back to whatever caused the Event - in this case, it would hold a reference to a Entity (such as a player!), a Client, and a Brick (which in most cases will simply be the brick the node-script is being run on, and thus is redundant; however, there may be situations where you're running the node-script from somewhere else). When viewing the settings dialog for Activate, it only shows information about it, since there's no settings to adjust. The Event that the node outputs is then piped into Select, which is a processor node. Select takes an Event and "extracts" the information from it; in its settings dialog, there is a drop-down box to choose which data to extract. Note that it includes various data-types that are NOT available on the event, and thus would cause an error if the node-script were run. In any case, Entity is selected, and so the Select node outputs an Entity (because the output data type can vary, it has an asterisk). Finally, this is fed into the Kill effector node, which affects the outside world. In this case, it takes in an Entity, and kills it. It has two settings which determine its behavior, but has no outputs. (In theory, you could have it output a Boolean with information on whether it successfully killed the input Entity.)

I could come up with a more complex example if desired. Or just play LittleBigPlanet. Or Wiremod for Garry's Mod.

EDIT: I've sort of realized that the Event datatype and Select processor are unnecessary - the event could simply have multiple outputs, one for each possible target.

that is a really sick mockup

160
my impressions on the update so far:

haven't actually been able to try any of the new weapons myself as i can't unlock them - the game has yet to allow me to connect to any MM servers
the new flamethrower can go forget itself. that thing is the devil.
i got an 11 kill streak with a phlog i got from an enemy pyro. it turns out people still don't know how to counter it
i met some spies that still havent realised that the ambassador isn't a sniper rifle

161
Off Topic / Re: how to free up hard drive space on tiny ssd
« on: October 22, 2017, 02:21:44 AM »
>hard drive space
>on my SSD


162
Off Topic / Re: Windows should have....what feature?
« on: October 22, 2017, 02:19:18 AM »
oh, i guess that makes sense, yeah

163
Off Topic / Re: Windows should have....what feature?
« on: October 22, 2017, 02:14:51 AM »
Windows should let you ctrl+x (cut) files from folders in the background too, instead of just the folder you have in the front (active) window

it does? you can even open a folder, ctrl-x, then close the folder and open a different one to paste in. clipboard just works that way

164
Games / Re: Blockland-Inspired Project
« on: October 19, 2017, 02:47:47 PM »
mouse feels too sensitive most of the time

165
Forum Games / Re: Open up a random YouTube video
« on: October 15, 2017, 10:06:13 AM »


0


op have you considered that the cancer vids in your recommended videos are recommended to you based on your tastes

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 342