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Messages - The Russian

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2747
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 11:21:40 AM »
I'm in a graphic arts class. Maybe I can get some of my work from there.
Yey
Fancy

2748
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 10:54:07 AM »
Added Comr4de

Awaiting Makanix's app

2749
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 10:13:20 AM »
The russian should come to ION server
The Russian will

2750
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 10:10:22 AM »
What if I made something abstract out of pixels?
I'll make an exception.

2751
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 10:07:26 AM »
I can script tools, projectiles, hats, and content doors. Is that good enough?

And would pixel art count as graphic arts?
1. Great! Can you create .blb files for content doors? I think that's what you meant anyway.
2. Meh, graphic art is like my logo in the OP. Try something abstract.

2752
Off Topic / Re: Describe Jesus's Computer
« on: February 07, 2010, 10:05:08 AM »
Jesus's computer is Alienware

2753
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 10:00:49 AM »
Can I apply for every category?
Sure

I've seen your modeling so you don't need an app for that. Scripting I'm not so sure about, I don't think an ordinary weapon script is enough so if you can make an app for Scripting, Building, and Eventing I'll be glad to let you in.

2754
Clan Discussion / Re: [NST] Niosoft - Pillar of Autumn ION help with yes
« on: February 07, 2010, 09:46:18 AM »
Hello there. I love you all. :cookieMonster:
k


On a different note, I have a lot more projects than I've posted up there.

2755
Modification Help / Re: Mount Points
« on: February 07, 2010, 01:10:01 AM »
You would use a shapebaseimagedata datablock for this.
However it'll only shoot forward.
What would I name the point on the vehicle.

2756
Modification Help / Re: Mount Points
« on: February 07, 2010, 01:02:15 AM »
driver operated

2757
Modification Help / Re: Mount Points
« on: February 07, 2010, 12:59:03 AM »
What about weapons on vehicles?

2758
Modification Help / Mount Points
« on: February 07, 2010, 12:44:42 AM »
Please name every single mountpoint name and what they are for. Thank you.

List of Bone Names:

eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
mount7 - Pants

List of Sequences:

am_activate1 - Activation
am_activate2 - Flailing arms
am_armattack - Attacking with the right hand
am_armreadyboth - Both arms out (Looks like /hug)
am_armreadyleft - Left arm out
am_armreadyright - Right arm out
am_back - moving backwards
am_crouch - crouching
am_crouchback - moving backwards while crouching
am_crouchrun - moving forwars while crouching
am_crouchside - Moving from side to side while crouching
am_death - Death Animation
am_fall - Falling Animation
am_headside - Freelook
am_headup - Used when model requires neck usage; tilts the head up
am_jump - Jumping Animation
am_land - When you hit the ground hard
am_leftrecoil - Moving the left hand up
am_look - Spins the torso on the X axis; used for pitch camera adjustment
am_plant - Planting a brick
am_root - Null Thread, there is no animation
am_rotCW - Turning clockwise
am_rotCCW - Turning counter clockwise
am_run - Running
am_shiftAway - Shifting the ghostbrick away from you
am_shiftDown - Shifting the ghostbrick downwards
am_shiftLeft - Shifting the ghostbrick to the left
am_shiftRight - Shifting the ghostbrick to the right
am_shiftTo - Shifting the ghostbrick towards you
am_shiftUp - Shifting the ghostbrick upwards
am_side - Moving from side to side
am_sit - Sitting
am_spearReady - Charging the spear
am_spearThrow - Throwing the spear
am_standJump - Jumping while standing still
am_talk - Talking animation
am_undo - Hitting Ctrl+Z (The shaking head thing)
am_walk - Walking Animation
am_wrench - Wrenching Animation


   
Re: Mount Points
« February 06, 2010, 11:51:40 PM »    Reply with quote
Weapons

MountPoint
Where the hand is mounted

MuzzlePoint
Bullet exit point

I forgot the one for shell exit :c
Vehicles

Wheel Mounts
hub0 Front Left
hub1 Front Right
hub2 Back Right
hub3 Back Left

Seat Mounts
Mount0 (driver)
Mount1
Mount2
Mount3
Mount4

2759
Off Topic / Re: Hole in Ceiling.
« on: February 07, 2010, 12:41:04 AM »
That is somewhat true surprisingly.

Having 3 curious cats in your house who can somehow climb a loving ladder is agrivating.
You probably disturbed the spider nest. Watch out.

2760
Off Topic / Re: Post real life pictures of yourself.
« on: February 07, 2010, 12:38:14 AM »
I'm half and half Armenian and Georgian :\
BROTHER

Also if you look at how my eyes are squinting it would remind you of a trollface.

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