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Off Topic / Re: Scratch 3.0 is coming in January of 2019
« on: August 04, 2018, 01:07:15 PM »I made an album on Imgur to showcase this: See here
Basically, what this is some code that my friend wrote in Scratch (he had been using Scratch for a while), and you can see how lengthy it is. However, this is just player movement and collisions. You may not be able to see it, but the way that he did it is by checking for collisions with EVERY SINGLE DIFFERENT TYPE OF ENEMY, which is the worst possible way you could have done this. But hey, it worked, so it must be good code, right?
My friend has moved over to Gamemaker Studio 2 since then, but from the things he's told me about how he programs, it seems to me that he uses different sprites for every single action that a character and/or enemy does, which is a waste of data. I told him that he could've used one sprite for multiple things, but he said that the way that he does it makes the most sense to him, and that he doesn't really need to change it. So let this be a lesson to anybody: never let somebody interested in programming start with Scratch.