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Messages - Gunner

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17
General Discussion / Re: Gunner's CityRPG [Beta]
« on: December 17, 2014, 09:52:03 PM »
Can i screenshot my money and give it to sentry to be redeemed when the server is switched?
Talk to Sentry about it. From what he's told me, he's doing a full character wipe.

18
General Discussion / Re: Gunner's CityRPG [Beta]
« on: December 17, 2014, 08:54:27 PM »
OP updated, critical info to be read

19
Drama / Re: Defiant - Attempting to hack server
« on: December 16, 2014, 11:46:19 AM »
ID 13105 belongs to "Phantom of the Crash," a known server crasher who's been crashing servers for a few weeks now. Still surprised he isn't key-revoked yet.
Anyone capable of revoking keys likely can't find the time to do it. Either way, other hosts can combat the issue by just banning the ID

20
Drama / Re: Defiant - Attempting to hack server
« on: December 16, 2014, 12:38:18 AM »
Isn't that also that Phantom of the Crash user as well?
If so, can we get a key revoke yet?
Also known as Raven in-game and on Steam

21
Drama / Re: Defiant - Attempting to hack server
« on: December 16, 2014, 12:23:35 AM »
Looks like he wasn't so defiant after all.

22
Drama / Defiant - Attempting to hack server
« on: December 16, 2014, 12:21:09 AM »
Just a small warning to other hosts, etc.



He was perma'd previously from my server for sending a minigame client message to all players - I'd advise banning his BL_ID (13105) before even letting him join.

23
General Discussion / Re: Gunner's CityRPG [Beta]
« on: December 15, 2014, 02:59:48 AM »
OP edited, read for more info

24
General Discussion / Re: Gunner's CityRPG
« on: December 13, 2014, 03:19:03 PM »
Two gangs got really popular and had conflicting interests, and as such the city delved into chaos whenever they went to war.

It was glorious.This would also be glorious.
I plan on adding two criminal groups in the future, perhaps tonight.

25
General Discussion / Re: Gunner's CityRPG
« on: December 12, 2014, 08:10:17 PM »
Just add very long cooldowns and long demerits,make it required for a 3+ man team (depending on the job),make high education required,make them have a living space to lay low + plan and requirements to buy masks,getaway etc.Make some jobs that can trace the money if they've went through transactions.

Balanced.Well apart from the cops,I feel the baton should only work if the people are on low hp to prevent baton rushing.
To be frank with you, I just don't feel like it would add that much of a creative spin on the CityRPG mod. A Payday 2 gamemode would be much different, however, and would be totally rad

26
General Discussion / Re: Gunner's CityRPG
« on: December 12, 2014, 04:23:50 PM »
An unlimited source of money like this would break the gamemode into freebuilding and DMing

27
General Discussion / Re: Gunner's CityRPG
« on: December 12, 2014, 01:31:01 PM »
If we don't have any criminal jobs, then everyone will just be a CEO for their high paycheck. And in most CRPGs, cops DO spawn with weapons, and it's pretty easy to arrest a criminal, you just need good co-ordination with the other police units.

Unless this server enforces roleplaying, then there's no reason to remove the criminal job tree. Crime sprees are the basis of the economy in the majority of servers, and removing that will lead to everyone waiting for ages just to gain their education from pay-checks instead of looting corpses and arresting criminals. The cops vs robbers aspect is what most people join for, anyway. If done right, then things can get really interesting for the server and the city if you look at it from an RP perspective even though no one really role-plays.

Does anyone remember bbs' city rpg? It got a little crazy with the glitches and overwhelmingly valuable drugs and the ability to abuse the economy. But with that money, came multiple player-made factions, the two largest being "Altosk" (My gang of friends and lackeys) and G.U.A.R.D. (Guardians United Against Radical Destruction, a bunch of "mercenaries" that arrested any and every criminal) Those two factions attacked each-other constantly, both of which had traitors, spies, and cops within them.

(Will add more to this post)
I don't intend on completely removing the criminal tree - maybe just a better, more realistic way of executing it.
Maybe have some jobs that, after committing a crime, would cause the player to become a 'rogue' of some sort; a CEO that sells drugs, pardons criminals, etc

28
General Discussion / Re: Gunner's CityRPG
« on: December 12, 2014, 06:23:02 AM »
The gamemode will start to lag when around 1000 clients have data objects created; to prevent this append the bold lines to the OnClientEnterGame function in the package.cs and the getData function in saving.cs. Position is important.
Quote
   function gameConnection::onClientEnterGame(%client)
   {
      if(!isObject(CityRPGData.getData(%client.bl_id)))
         CityRPGData.addData(%client.bl_id);

      if(!isObject(CityRPGData.user[%client.bl_id]))
         CityRPGData.user[%client.bl_id] = CityRPGData.getData(%client.bl_id);

      
      parent::onClientEnterGame(%client);
      
      if(isObject(CityRPGMini))
         CityRPGMini.addMember(%client);
      else
         CityRPG_BuildMinigame();

      if(CityRPGData.getData(%client.bl_id).valueGender $= "ambig")
      {
         messageClient(%client, '', "\c6You have been set as a male by default. Type \c3/loveChange\c6 to be known as female.");
         CityRPGData.getData(%client.bl_id).valueGender = "Male";
      }

      %client.gender = CityRPGData.getData(%client.bl_id).valueGender;
      
      %client.doIPKTest();

      %client.schedule(1000,applyForcedBodyParts);
      %client.schedule(1000,applyForcedBodyColors);
   }

function Sassy::getData(%this, %ID)
{
   if(isObject(CityRPGData.user[%id]))
      return CityRPGData.user[%id];


   for(%a = 0; %a <= %this.dataCount; %a++)
   {
      if(%this.data[%a].ID == %ID)
      {
         return %this.data[%a];
      }
   }
   
   return false;
}
Thank you, this will be super helpful. The server still needs an autosave

29
General Discussion / Re: Gunner's CityRPG
« on: December 12, 2014, 06:18:06 AM »
The gamemode will start to lag when around 1000 clients have data objects created; to prevent this append the bold lines to the OnClientEnterGame function in the package.cs and the getData function in saving.cs. Position is important.
Quote
   function gameConnection::onClientEnterGame(%client)
   {
      if(!isObject(CityRPGData.getData(%client.bl_id)))
         CityRPGData.addData(%client.bl_id);

      if(!isObject(CityRPGData.user[%client.bl_id]))
         CityRPGData.user[%client.bl_id] = CityRPGData.getData(%client.bl_id);

      
      parent::onClientEnterGame(%client);
      
      if(isObject(CityRPGMini))
         CityRPGMini.addMember(%client);
      else
         CityRPG_BuildMinigame();

      if(CityRPGData.getData(%client.bl_id).valueGender $= "ambig")
      {
         messageClient(%client, '', "\c6You have been set as a male by default. Type \c3/loveChange\c6 to be known as female.");
         CityRPGData.getData(%client.bl_id).valueGender = "Male";
      }

      %client.gender = CityRPGData.getData(%client.bl_id).valueGender;
      
      %client.doIPKTest();

      %client.schedule(1000,applyForcedBodyParts);
      %client.schedule(1000,applyForcedBodyColors);
   }

function Sassy::getData(%this, %ID)
{
   if(isObject(CityRPGData.user[%id]))
      return CityRPGData.user[%id];


   for(%a = 0; %a <= %this.dataCount; %a++)
   {
      if(%this.data[%a].ID == %ID)
      {
         return %this.data[%a];
      }
   }
   
   return false;
}
Thank you! This should prove to be pretty damn helpful. All the server really needs as of now is a good autosave

30
General Discussion / Re: Gunner's CityRPG
« on: December 12, 2014, 06:15:32 AM »
StiXil was recently auto-banned for attempting to crash my server as well.
It's pretty unfortunate that the community has had this enormous influx of Steam players - not all have malicious intent, but it just seems that "hacking" wasn't really a thing before most recently.

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