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General Discussion / how big is a blockland stud
« on: January 02, 2018, 02:35:00 PM »
/title
trying to make a quarter mile drag strip
trying to make a quarter mile drag strip
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Vehicle Name:
Creator Name:
Forum/BLGlass Page:
Award:
Proof: (why the vehicle is eligible for that award)
datablock WheeledVehicleData(CitiMk2Vehicle)
{
isCustom=1;
type="CitiMk2";
uiName = "Citi Mk2";
shapeFile = "./CitiMk2.dts";
category = "Vehicles";
displayName = " ";
emap = true;
minMountDist = 3;
numMountPoints = 4;
mountThread[0] = "sit";
mountThread[1] = "sit";
mountThread[2] = "sit";
mountThread[3] = "sit";
maxDamage = 200.00;
destroyedLevel = 200.00;
energyPerDamagePoint = 160;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier = 0.02;
massCenter = "0 0 0.6";
//massBox = "2 5 1";
maxSteeringAngle = 0.7; // Maximum steering
angle, should match animation
integration = 4; // Force integration
time: TickSec/Rate
//tireEmitter = VehicleTireEmitter; // All the
tires use the same dust emitter
// 3rd person camera settings
cameraRoll = false; // Roll the camera
with the vehicle
cameraMaxDist = 8.5; // Far distance from
vehicle
cameraOffset = 3.4; // Vertical offset from
camera mount point
cameraLag = 0.0; // Velocity lag of
camera
cameraDecay = 0.75; // Decay per sec. rate
of velocity lag
cameraTilt = 0.2;
collisionTol = 0.1; // Collision distance
tolerance
contactTol = 0.1;
useEyePoint = false;
defaultTire = CitiMk2Tire;
defaultSpring = CitiMk2Spring;
flatTire = jeepFlatTire;
flatSpring = jeepFlatSpring;
numWheels = 4;
// Rigid Body
mass = 200;
density = 5.0;
drag = 4.5;
bodyFriction = 0.6;
bodyRestitution = 0.6;
minImpactSpeed = 10; // Impacts over this
invoke the script callback
softImpactSpeed = 10; // Play SoftImpact
Sound
hardImpactSpeed = 15; // Play HardImpact
Sound
groundImpactMinSpeed = 10.0;
// Engine
engineTorque = 2400; //teneksi 3000;
//4000; // Engine power
engineBrake = 600; //teneksi 700;
// Braking when throttle is 0
brakeTorque = 2000; //teneksi 3200;
// When brakes are applied
maxWheelSpeed = 37; //teneksi 42;
// Engine scale by current speed / max speed
rollForce = 900;
yawForce = 600;
pitchForce = 1000;
rotationalDrag = 0;
// Advanced Steering
steeringAutoReturn = true;
steeringAutoReturnRate = 1;
steeringAutoReturnMaxSpeed = 10;
steeringUseStrafeSteering = true;
steeringStrafeSteeringRate = 0.08;
// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;
splash = jeepSplash;
splashVelocity = 4.0;
splashAngle = 67.0;
splashFreqMod = 300.0;
splashVelEpsilon = 0.60;
bubbleEmitTime = 1.4;
splashEmitter[0] = VehicleFoamDropletsEmitter;
splashEmitter[1] = VehicleFoamEmitter;
splashEmitter[2] = VehicleBubbleEmitter;
mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 5.0;
//mediumSplashSound = "";
//hardSplashSound = "";
//exitSplashSound = "";
// Sounds
// jetSound = ScoutThrustSound;
//engineSound = idleSound;
//squealSound = skidSound;
softImpactSound = SlowImpactSound;
hardImpactSound = FastImpactSound;
//wheelImpactSound = slowImpactSound;
// explosion = VehicleExplosion;
justcollided = 0;
rideable = true;
lookUpLimit = 0.50;
lookDownLimit = 0.50;
paintable = true;
damageEmitter[0] = VehicleBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;
damageEmitter[1] = VehicleBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;
handsOnVehicle = 1;
numDmgEmitterAreas = 1;
initialExplosionProjectile =
CitiMk2ExplosionProjectile;
initialExplosionOffset = 0; //offset only uses
a z value for now
burnTime = 4000;
finalExplosionProjectile =
CitiMk2FinalExplosionProjecti le;
finalExplosionOffset = 0.5; //offset only uses
a z value for now
minRunOverSpeed = 2; //how fast you need to be
going to run someone over (do damage)
runOverDamageScale = 5; //when you run over someone,
speed * runoverdamagescale = damage amt
runOverPushScale = 1.2; //how hard a person you're
running over gets pushed
};
Garage_AddParts("add-ons/Vehicle_CitiMk2/CitiMk2.txt");
function CitiMk2Vehicle::onAdd(%this,%obj)
{
Parent::onAdd(%this,%obj);
%obj.playthread(0,"propslow");
%obj.hideNode(lhand);
%obj.hideNode(rhand);
%obj.hideNode(lhook);
%obj.hideNode(rhook);
%obj.setWheelPowered(0, true );
%obj.setWheelPowered(1, true );
%obj.setWheelPowered(2, false );
%obj.setWheelPowered(3, false );
%obj.schedule(0,garageDefault);
}