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Topics - Sideswipe

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47
/title
maybe even being able to see its emitter and item would be useful too

also maybe looking at a brick with the hammer lets you see its owner without breaking it?

48
Are you tired of that mundane "click" when entering a vehicle?
Do you wish you could hear its mighty engine?
Well, now you can! (Events sold seperately)

This mod includes twelve sounds, all made in Automation with fmod:

startup_3cyl.wav - An inline 3 engine starting up. Works well for motorcycles and almost sounds like a 4 cylinder so also it works ok with Filipe's Kei Cars and Hachiroku.
startup_4cyl.wav - An inline 4 engine starting up. Works great for small cars.
startup_4cyl_turbo.wav - A turbocharged inline 4 engine starting up. Works well for small sports cars and tuners.
startup_6cyl.wav - A V6 engine starting up. Works well with normal cars like Teneksi's Capital '93.
startup_6cyl_turbo.wav - A turbochared V6 engine starting up. A bit of a niche, but should work well with the Lozere and other small, sporty coupes.
startup_6cyl2.wav - An inline 6 engine starting up. Works great with any German car as well as the Reaper.
startup_6cyl2_turbo.wav - A turbocharged inline 6 engine starting up. Works amazing with the Reaper.
startup_8cyl.wav -  A V8 engine starting up. Works great with big muscle cars and pickups.
(NEW!) startup_8cyl2.wav - A flatplane V8 engine starting up. Works great for Ferrari-like cars.
(NEW!) startup_8cyl2_turbo.wav - A turbocharged flatplane V8 engine starting up. A little weird, but if you want a turbocharged Ferrari, here you go.
startup_10cyl.wav - A V10 engine starting up. Works great with supercars.
startup_10cyl_turbo.wav - A turbocharged V10 engine starting up. Nothing really fits this except F1 cars.
startup_12cyl.wav - A V12 engine starting up. Works great with supercars.
startup_12cyl_turbo.wav - A turbocharged V12 engine starting up. Pretty much exclusive to hypercars.

(OUTDATED) Download old version (Glass)


HD sounds now available(!!!)
Download HD sounds (Glass)
This new version uses sounds ripped straight from GTA V, so they sound a lot better. There's also a diesel sound. I'm not sure if I'll update it with anything unless it breaks or doesn't work.

Comes with:
Aggresive, ripped from the XA-21
Banshee, ripped from the Banshee
Boxer, ripped from the Sultan RS
Funnycar, ripped from the Marshall monster truck
Hypercar, ripped from the X80 Proto
Vintage, ripped from the Casco (and also technically the Stirling GT)
Diesel, ripped from the Phantom
And much more!


DISCLAIMER: To make any of these actually trigger when you enter a vehicle, you NEED Vehicle Events!
Wrench a vehicle spawn, then in Events, put in
Code: [Select]
onVehicleEnter > Client > playSound > startup_whatever/startupHD_whatever
Special thanks to Badspot for making the Phone Sounds addon that I used to make these

49

What car is Master King Deaddude (and funbomber) driving?

50
Here is the addon
Download
It's just not there, as if it isn't in the addons folder, even though it is

By the way, the sounds are mono

51
Suggestions & Requests / Client > setMusic event?
« on: July 02, 2017, 05:39:01 PM »
Play music that only one person the client can hear it via events
For example, onPlayerEnterZone > Client > setMusic > ??? and then on the next line, onPlayerLeaveZone > Client > setMusic > NONE.
Then when you enter the zone it'll play music and when you leave the zone the music stops.

Is this possible without requiring the client to also have the addon?

52
Music / Cashis Clay & Kelly Lee McCartney - Accelorate
« on: July 02, 2017, 02:20:35 PM »
Acceleracers anyone?

Listen | Download

53
Suggestions & Requests / Working download for Subpixel's Farlands mod
« on: June 03, 2017, 03:43:39 AM »
Self explanatory (the mod spawns you into the farlands and loads bricks in the farlands, both links are broken)
https://forum.blockland.us/index.php?topic=254022.0

54
Games / Automation Design Sharing Megathread
« on: May 31, 2017, 12:04:05 PM »


Automation is a game in which you build cars from the exterior design to the engine and drivetrain.
There's also a lot of mod support.


Steam
Forums
Post your designs here, I guess. Or discuss the game.
Also, please use img width=300 or something just so there's no pagestretch, unless I already did that with the OP.

Anyway, here's some of my designs.





55
Suggestions & Requests / Backfire for Vehicles
« on: May 30, 2017, 10:22:55 AM »
Would it be possible to detect when a vehicle decelerates, then quickly unhide and hide a node of exhaust fire repeatedly to simulate backfire? Or alternatively, use particle effects?

56
/title
i want to know since i have a plan for a server but it's gonna need a lot of addons, specifically lots of vehicles and scripts, so i want to know if users could just download a zip with all the required addons instead of waiting for the game to load all the files by itself since i cannot test it right now

57
Off Topic / my life is a lie
« on: May 14, 2017, 11:16:21 AM »
you know when ms frizzle says "seatbelts everyone" at the start of the magic school bus?
there are no seatbelts in the bus

im crying

58
Off Topic / forget i missed my birthday
« on: February 04, 2017, 04:41:00 PM »
i didnt do stuff on the forums yesterday
damnit

59
Off Topic / Net neutrality is at risk
« on: January 22, 2017, 12:08:24 PM »
IT'S Annoying Orange'S FAULT
also some Indian forgetface
https://www.youtube.com/watch?v=lGBXAL8PfQ8
http://www.avclub.com/article/net-neutrality-could-be-trouble-thanks-Annoying Oranges-pick-248844
http://hothardware.com/news/net-neutrality-opponent-ajit-pai-tapped-by-Annoying Orange-to-lead-fcc
Quote from: AVClub
Ajit Pai, an outspoken critic of net neutrality, is Annoying Orange’s top pick to head the agency, according to a Washington Post story originating with an unverified report in Politico.
Quote from: HotHardware
There is little doubt that Pai would seek to overturn existing net neutrality rules if he is appointed Chairman.

what the forget

60
I just edited, rendered, and uploaded a GMod video to YouTube and found out that it had a lot of problems.
Right now I'm using the MainConcept AVC/AAC codec to render to MP4.
You'll notice while watching the video that there are weird compression artifacts when dark objects move against a light background, and on the physgun beam.
Is there a specific codec/setting that'll help this a bit without having a 70GB file (uncompressed AVI)? Or a specific setting?

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