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« on: September 25, 2017, 03:49:10 PM »
I would 100% agree with changing the rules to have the roles not be 100% known, or just not have all of the roles visible in the first place to anyone but maybe mafia.
On the second part, you CANNOT limit the amount of ammo in MM, it wasn't how the game was meant to be played. The only way ToS was able to do this system because their game isn't based on skill at all, it is pure strategy of brown townyzing the current roles, knowing how to communicate, and how to comprehend other's text in a way to figure out who the mafia/SK are, and how to get the rest of the town to agree with you. In MM, it's much different, because it only takes one person to lynch someone, and they can do it at any point in the game, but it's slightly harder to figure out someone else role by yourself, and of course, you can miss with your bullets. On average of playing MM, I wouldn't call myself a horrible shot, yet I expend roughly 3-5 bullets to kill someone in a designated DM when I'm shooting at someone, and he is shooting back.
Now, the way I've viewed MM, it was a very fun game when Brackets([]----[]) had hosted it with his admin crew, especially when he started adding in more roles, and making the guns slightly more balanced (Shooting delay, requiring reload times). And about just after he released the last role (I believe it was Naive was the last role he had released, or maybe it was Devil, not 100% sure) the game was extremely fun to play. Not many people knew the complete meta there is today, and didn't view the game as a "100% innocents try hard, we must win with every meta advantage we have" and thought of themselves as their own thing chilling on a roof, having no clue what's happening as their fellow innocents are picked off one by one. But then after Brackets stopped frequently hosting, Otto took over and added a few things, such as balancing how roles are given out, and how many people are required for a certain role, and even a couple new roles to innocents and mafia. This conveniently happened to be the time when Blockland started it's decline in it's player base. Because of Bracket's harsh administrating rules, most of the people who didn't contribute any fun to the game, and often ruined it were most likely perma-banned within the day. But Otto's server not only had looser rules and administration, but was also filled generally worse players that only play Blockland to troll and the such. Then Otto started adding in many more new stuff, such as completely new game modes with new antagonists, such as infection and cult, and then added in an automatic voting system, which lead to MM+ being seen as more of a silly game mode to forget around with, and often most game modes being picked were silly ones, such as the Sock Cult or craziness. Because of this the only people that stuck around were people who were there for the silliness of the game mode, or people such as You(OP) that only wanted to figure out the meta for both sides and win as much as possible, which just made MM much, much, MUCH, less fun than when it was originally created by Brackets.
Disclaimer: I'm not being directly aggressive towards Otto here for causing the decline of MM/MM+, I'm just saying he started hosting at a bad time(which was basically any time since 2014-ish). Otto did have some great ideas on new things to add to MM, and was no doubt a great coder of uhh, whatever code he coded in.