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Messages - tyi167

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31
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 05:37:39 PM »
As Conservatia begins sending troops down, Armakhal begins full speed production of food for Conservatian troops. Sending down a few ships, Armakhal offers to work the supply chain with their own ships in order to have Conservatia focus fully on the war effort. Essentially, Armakhal is working the supply and distribution for the supplies of the troops whilst Conservatia would be performing military actions. This overdrive of supply creates demand in the nation and farms go into over drive to meet this goal. The amount of jobs created and the companies profiting from this war helps the small nation's economy bloom.

With the new patents, Armakhal begins shifting it's focus not just from food and wine, but to metals and weapons to create in it's factories, though it will need to find a place to mine materials first.

32
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 05:28:09 PM »
All the Muslim states need to make an alliance together.

Not a bad idea, imo.

33
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 05:24:53 PM »
This is where I'm trying to expand out to:


34
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 05:19:40 PM »
As the war goes on down South, Armakhal offers to get involved, it's original offer to provide food and clothing to Sunyong and Conservation remains, however, in exchange for assistance, Armakhal offers the same to Anglond in exchange for their assistance to Sunyong and Conservatia in the war effort.

35
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 05:08:33 PM »
Arminian explorers begin expanding out to the east, just below the region where Conservatia is expanding. The native tribes that are encountered are offered citizenship and all the rights of a Arminian citizen as well as assistance in growing their towns and regions to a more modern look.

36
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 04:04:24 PM »
aka swat extended my borders to everything he owned (on my part), but not reflum. i never cared to actually check because i thought i had it.


37
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 04:01:18 PM »
Armakhal troops take the island and establish a trading outpost on the small island as well as a port. A trade offer is sent to Anglond as well as Scotia. Fabrics and grains are offered to the nations in exchange for goods and money.

The shipments of food and clothing to Sunyong are shipped out down along the coast to Sunyong; they are expected to arrive in no time.

With the new education system enacted, the children of Armakhal begin getting a proper education in the arts of mathematics and sciences. In the interest of the nation's future, the government has put an importance on the two subjects stated before.

38
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:47:55 PM »
The few factories that Armakhal has begin going to work, employing a large work force within the main cities. Food such as breads, cheeses, grapes, and wines begin being produced along side military clothing for the nations of Conservatia and Sunyong. Within the coming months, large orders are expected to be completed and shipped down along the coast to Sunyong and to Conservatia.

39
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:34:17 PM »
Armakhal sends a series of ships to the island to the south of Ash-Shakh in attempts to take it and claim it for the Republic.

With growing tensions in the south, Armakhal sends a development offer down to Sunyong -- though it can't develop much, it offers to produce food and clothing for the nation's troops in exchange for a small sum of money. The same offer is sent to Conservatia in hopes to boost Armakhal's economy and world standing.

40
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 01:44:10 PM »
My bad.  I was thinking of Xeichi.  Sorry for the confusion.

No worries, man.

With the results of the tests from schooling coming into the Department of Education, the DoE begin reworking the various methods of teaching mathematics, sciences, as well as restructuring the education system. The DoE has also made plan's for opening it's first university in the capital, though plans have been made, it still needs to be constructed as well as staffed.

Small farms within the country begin to farm grain and grapes as a form of food as well as to send to the cities nearby. The grain and grapes are then sold in the cities markets, stimulating the economy.

41
Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 12:11:37 PM »
The Arminian government creates an agency named the Department of Education. The new department immediately begins education reform, which entails the following: Subjects are to be reevaluated, teachers are to be evaluated, and Arminian children are now forced to attend school regardless of their parent's financial situation.

42
Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 05, 2016, 12:03:03 PM »
Your land is pretty devoid of water, fertile soil and the like.  Would you like to relocate?

(I think I'll give people these options as they join since I haven't released the resource maps yet)
Again, devoid of readily available water, which is key to industry, let alone maintaining a large population.  And also how does a country go straight from nomads to industrial superpower?


Economists find that the chief problem is that too many people emigrated.  Crime and looting are frequent daily occurrences.  A few open Christians fight against the sudden radical shift in institution.
Tradesmen stop for simple goods and pass on.  They don't seem to want to leave port for the above reason.


Well, a lot of that area is good grain and wine country so...  Oil isn't a thing yet.


It'll be introduced once it becomes of significant strategic, industrial, and economic value.


But Arconian prices are lower, yes.  :P


Yes, Arcon accepts happily, and also requests for it to be mutual.


Thanks for not shooting me.



If I left anyone out in this update round, PM it to me with the Title of "Missed Update 02/05/16".  Thank you for your patience.

"Begins it'seems slow progression" I never once said I became an industrial super power overnight. No readily available water? Correct me if I'm wrong, but there is an ocean next to my nation whose water could be used, granted I've never worked in a factory before so I have no idea if you can use salt water. Regardless, we are building the factories, nothing else. To SWAT 3: there is no resource map so I am just assuming we are mining iron and other stone.

43
Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 05, 2016, 12:29:04 AM »
Large cities within Armakahl begin turning into large industrial cities, factories begin being constructed everywhere. With the amount of jobs these factories give, the country begins it's slow progression from a simple nomadic land to an industrial super power.

44
Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 10:58:25 PM »
I'd assume desert expansion is easier due to the fact that y'know, they wouldn't be too populated, and it would be fairly easy to manage.



Conservatia formally offers to make Armakhla a protectorate.

Armakhla accepts.

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