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Messages - Gadgethm

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1021
I'm going to need to restart the server eventually, my comp wants to restart for updates.

1022
Forum Games / Re: Insult The Person Above You
« on: February 11, 2010, 01:23:41 AM »
Your mom is cat food.

1023
Gadge's keypad password on the server is 7884444
Ty for pointing that out.  Fixed now.

1024
Update on Addon:  I have added full functionality of /settag <tag> <target>.  You can target yourself, or others, but only others if you are admin.  I have also added a /toggletaglock <target>  which locks the tag to its current, that way the person can't change it.  This is for if someone is being abusive and you wish to label them as such ;D.  All admins can undo locks, by typing the same thing again.  I have yet to add the saving system, but I am thinking of adding not just tags to it, but also whether or not the tag is locked.  This way the person can't just reconnect to unlock their tag.  Finally, I am thinking of making it so that only admins can set the [Green] Tag.  Everyone else has to use different colors.  The script currently works with the <color:ffffff> codes, but not with the \c6 color codes.

Watcha think?

1025
NUUUU!!    MUST....   NOT.....  MAKE.....  IT....  TO.....  SECOND..... PAGE!1!!!11!!1!!one!1!!!!1!4!!27!!!!fiftythree!!!!!!!1!

Bump

1026
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 09, 2010, 01:27:37 AM »
UMMMM were is the link?!???!!! I saw this once with the link but i did not download it then i came back and its gone!
Quote from: flo777's Profile
September 11, 2009, 01:49:33 PM
O.o

1027
Ogm dats my idea


Do it
Ok, I will try tomorrow.  It's late right now D:

1028
Dun keel mah comp D:

Or rather, kill it and pay me 600 bucks.

Edit:  I had an epic idea.  (NU STEALING).  I could make a clan mod where you can set players clan tags.  But not their normal tags, the tags like the one that says [Admin].  I could even implement a saving system that saves the tag for whenever they connect!  Wat you think?

1029
Modification Help / Re: I'm making a Warp Cmd
« on: February 08, 2010, 12:45:44 AM »
Bump.
Olol.  I made this exact thing.  You need it in a package.

1030
Off Topic / Re: Who are your ID Relatives?
« on: February 08, 2010, 12:27:06 AM »
My BL_ID: 9317

My 10k Relative (Add 10,000 to ID):            Margoo (19317)

My Double Relative (Double ID):                    Ricktoffen (18634)

My Seventh Relative (My ID divided by 7):        CrazyKeys (1331)

My Mirror Relative (ID read backwards) is:        bbrex (7139)

My Seventh Relative + My original ID:            Corber (10648)

My Half Relative:                                               Kirby SuperStar (4658) {Rounded Down}
                                                                     [No Player with that ID] (4659) {Rounded Up}

My Same Digit Relatives (All ID's with 9317):             Watersurf17 (9371)
                                                                        [No Player with that ID] (9137)
                                                                        Infected (9173)
                                                                        Ivax110 (9731)
                                                                        Airbird (9713)
                                                                        Sick Warrior (3917)
                                                                        Rayquaza (3971)
                                                                        [No Player with that ID] (3197)
                                                                        [No Player with that ID] (3179)
                                                                        myhihi (3791)
                                                                        [No Player with that ID] (3719)
                                                                        [No Player with that ID] (1937)
                                                                        SzuroX (1973)
                                                                        Sonic (1397)
                                                                        1 (1379)
                                                                        Mr Mime (1793)
                                                                        xXMenenXx (1739)    ==  Ohay Menen, mah long lost cousin ;D
                                                                        Blockhead7932 (7931)
                                                                        [No Player with that ID] (7913)
                                                                        Soldier5 (7391)
                                                                        [No Player with that ID] (7319)
                                                                        [No Player with that ID] (7193)
                                                                        bbrex (7139)

1031
Modification Help / Re: Gravity Amount.
« on: February 07, 2010, 01:18:27 PM »
Make the Mass 100 and the lift 100.68?
Hm.  Will try all of these, thanks for the help guys.

1032
Modification Help / Re: Gravity Amount.
« on: February 07, 2010, 03:46:05 AM »
I think gravity cancles around 0.68 or so. At least, for the Blockhead it does.
Ok, I will try that too.  Can't right now though, it's 12:52 D:

1033
Modification Help / Re: Gravity Amount.
« on: February 07, 2010, 03:32:51 AM »
I think I tried setting the mass to 0 at one point, but I can't remember what happened.  I can always try again.  Also, the spring and speed stuff is a good idea.

1034
i will frgin report you if i dont get removed from clan and guess what im not doing anything for the stupid clan this clan is for noobSSS
Luke.  Don't you loving get it?  WE DON'T CARE IF YOU REPORT US.  YOU ARN'T IN THE loving CLAN.  COMR4DE IS JUST MESSING WITH YOU.  AND SUCCEEDING!    Now, get out.

1035
Modification Help / Gravity Amount.
« on: February 07, 2010, 02:30:09 AM »
I am STILL attempting to create a vehicle that has zero gravity.  My current idea is rather hacky, but I think it may work.  I am attempting to create a loop that will add velocity to the vehicle.  The thing is, I need to know how much velocity is added by normal gravity, so that I can completely counteract it.  And ideas?

Basically, to put it simply, gravity is a constant velocity downward.  I want to create that same velocity, but upwards.  I need that number in order to do this.

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