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Messages - Gadgethm

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1066
General Discussion / Re: Print Events
« on: January 27, 2010, 10:57:34 PM »
Probably because they broke stuff.
Do you think that someone could fix them then repost the fixed version without them being banned?  I would really like to have them back.

1067
Clan Discussion / Re: iEvent - We iNvent
« on: January 27, 2010, 10:51:16 PM »
Ello peeps, I was just wondering...   I made the guns system for the ION Argos.  Could I use that for an app, or do you want me to make a completely separate one?

1068
General Discussion / Print Events
« on: January 27, 2010, 10:48:04 PM »
Why were the print events banned?  There was nothing wrong with them (as far as I know) and they were downright useful!

1069
u stoled Skip's avatar!111!one!1eleven!1onehundredandone1!four!
Translate:

You stole Skip's avatar!111!1!111!11011!4!

:P

1071
Help / Re: Gravity with vehicles?
« on: January 26, 2010, 01:06:38 AM »
Double Toast,  it turns out that the Gravity jeep just adds velocity towards the object whenever the object is within it's raycast.  This means that I would have to add the perfect amount of negative, z-axis velocity to MY vehicle in order to counteract the gravity.  Should I do that?  Or is there another way?

1072
Help / Re: Gravity with vehicles?
« on: January 26, 2010, 12:40:26 AM »
I realize that you don't want to make a sticky vehicle. You want to make the exact opposite: a vehicle that doesn't stick to anything. So try finding the ammount of stickiness (if it's in there anywhere) and make it a negative number or something. It might work :/ But I'm going to bed now, so good luck.
Ok, will do.  Thanks.

1073
Help / Re: Gravity with vehicles?
« on: January 26, 2010, 12:36:24 AM »
We knew what you meant, we were just being critical ;)
Anyway, did you try messing with the gravity jeep yet? I really think it's your best bet right now.
I haven't because I don't want to make a "sticky" vehicle, but I'll take a look.

1074
Help / Re: Gravity with vehicles?
« on: January 26, 2010, 12:33:04 AM »
You said REAL zero gravity. There is no such thing in REAL life. Only minimal gravity.
Sorry if I wasn't totally clear.  It's true that even in space there's a little gravity, but not much.  That's the sort of thing I'm aiming for.

1075
Suggestions & Requests / Re: Thief Bag
« on: January 26, 2010, 12:24:53 AM »
Hm, not a bad idea.  The changing model size would be a bit difficult, as would the extra slots.  But not impossible.

1076
Help / Re: Gravity with vehicles?
« on: January 26, 2010, 12:06:47 AM »
He's assuming that there actually is zero gravity. Let him amuse himself, Skip, just let him amuse himself...
Ever heard pf zonebricks or zone events?  I can tell you are not a scriptor by the fact that you don't realize that blockland actually DOES have editable gravity.

???
If you hold still in zero gravity, you float.  But in Blockland, the vehicles always fall.  I want to make them float too.

1077
Off Topic / Re: Gum
« on: January 26, 2010, 12:01:46 AM »
I'm part of that at my school. c:

RELAVENT.

O.o, that's the song in the physics preview!

1078
Help / Re: Gravity with vehicles?
« on: January 25, 2010, 11:53:31 PM »
Double Poast:

Why won't anyone answer?  If it's not possible, just say it!!  I need to know!
In other words, bump

1079
Help / Re: Gravity with vehicles?
« on: January 25, 2010, 07:50:28 PM »
God damnnit, I don't want a damn vehicle that sticks to walls!   Try placing a lot of zero gravity zones and then admin a vehicle to the center.  The vehicle will still fall!  I want it to stay in the center, just like it would in REAL zero gravity!

1080
Help / Re: Gravity with vehicles?
« on: January 24, 2010, 07:25:37 PM »
  Sorry, I completely forgot to say;  I want ZERO gravity on a vehicle.
Is there no way to do this?  I've already asked in a topic in Coding Help, but I have never gotten an answer.

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