Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gadgethm

Pages: 1 ... 42 43 44 45 46 [47] 48 49 50 51 52 ... 114
691
I think I'm the only one to have not built anything, besides DarkStride, who hasn't done anything in this thread.  This makes me sad.  D:  I would appreciate it if someone would let me help...  :P

Ninja:  Saw your ninja Ace :P

692
Very good.  I have a few suggestions however.  It would be nice to see a /toggleSIA (meaning a way to turn it on and off), and also I would like to see some saving.  In other words, the settings (such as font) will not need to be entered more than once.

693
Modification Help / Re: GetFakeDeadTime?
« on: July 27, 2010, 12:38:12 AM »
I feel kind bad to be asking for the variables directly, but I really can't figure out how I would do what Space Guy said.  Help please?

(Bump)

694
Clan Discussion / Re: [OE] OasisEngineering - HQ Buildin'
« on: July 26, 2010, 05:36:41 PM »
You're the Co-Leader...
Then I need a place on teh list :P
Lol, I fail.

695
Modification Help / Re: GetFakeDeadTime?
« on: July 26, 2010, 01:27:24 AM »
If it's designed to be used in a minigame, you could try searching the owner's brick-group for the first brick, then set its spawnbrick to that and any other necessary variables. (look at a horse spawned normally) This might fail if they end up deleting that brick, though.

Next time you might want to give that information in the first post instead of me having to guess as it turns out to be very relevant to the question you're asking...
I'm sorry.  The horse is spawned "on" a brick, but is actually spawned then moved with a setTransform.  This is because when the horse is killed, it's supposed to "respawn" on a random spawn within the simset.  This makes it difficult to give it a set spawn, though I suppose it's possible.  Could you tell me the variables for the spawn and ownership, or are they $[number].spawn and $[number].owner?

696
Modification Help / Re: GetFakeDeadTime?
« on: July 26, 2010, 01:04:00 AM »
Something is trying to treat the horse as if it was a brick. Are you doing something weird like trying to hack it to have no owner or spawn brick?
Yes, that would explain it.  The script spawns the bot, without a brick and without an owner.  Is there some way to fix it?  Such as some code to give it an owner/spawn?

697
Modification Help / GetFakeDeadTime?
« on: July 25, 2010, 11:56:27 PM »
Whenever I kill a horse with a certain script enabled, I get this console spam.
Code: [Select]
base/server/scripts/allGameScripts.cs (21371): Unknown command getFakeDeadTime.
  Object (21666) AIPlayer -> AIPlayer -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject
base/server/scripts/allGameScripts.cs (21371): Unknown command getFakeDeadTime.
  Object (21666) AIPlayer -> AIPlayer -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject
base/server/scripts/allGameScripts.cs (21371): Unknown command getFakeDeadTime.
  Object (21666) AIPlayer -> AIPlayer -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject

Any ideas what this could mean, and how could I fix it?

698
Clan Discussion / Re: [OE] OasisEngineering - HQ Buildin'
« on: July 25, 2010, 09:48:53 PM »
Yay, now I can say I participate.  :P

Edit: Asdf, I'm not on the member list.  You want me to reapply?

699
Off Topic / Re: Pronounce the name of the user above you!
« on: July 24, 2010, 11:56:26 PM »
Ex See.

700
Alrighty then Ace, we will try.  Or at least, some of us will...

701
Gallery / Re: [BAN] Application: USS Vengance
« on: July 22, 2010, 01:30:54 AM »
I like the detail, though it seems somewhat awkward with the thing on top.  I say yes also, though I suppose I am somewhat biased since you are my friend.

702
Pix for those who missed the link.


Edit: Found his Forum Profile: http://forum.blockland.us/index.php?action=profile;u=25929

703
Clan Discussion / Re: [OE] OasisEngineering - BlokSoftware
« on: July 21, 2010, 04:55:07 PM »
Are those last bits directed at me?
Yep.

704
yeah thats pretty coo- WAIT A MINUTE.
Yeah, that's what I said.  Before you blacklist, it would be a good idea to find out whether or not he claims to have built it.  Though really it's up to you...

705
Clan Discussion / Re: [OE] OasisEngineering - BlokSoftware
« on: July 21, 2010, 01:49:41 AM »
O.o  Lilboarder joined?  Dude, you are awesomel.  Epic eventer, not to mention scripts...

Pages: 1 ... 42 43 44 45 46 [47] 48 49 50 51 52 ... 114