Wow, this is great. I love the ideas, and especially the character development. What I've always found I liked in game modes is teams, especially being able to make and join your own. This is what attracted me to SurvivalRP and to Fort Wars. The main problem with the whole team thing is that no one wants to join one, just make their own. As an idea to combat this, I think that having advantages for joining teams and disadvantages for making them be put into effect. For instance, a team leader would not be able to go out and fight, but would have to direct his/her teammates. A teammate, depending on status would have more/better weapons, more health, speed, climbing height and other things.
Another problem I have found with
every RP I've been to is the player count. What happens if there's only one or two players in the game? It sort of ruins the fun because everything is player-based, so nothing goes on when there's only a couple people. This is also why single player campaigns are more fun, because they can be played at any time. I think that if an RP was AI-based instead of player-based, it would be a lot more flexible, and definitely more fun for the players involved. This is shown by the zombie mods, because no matter how many people there are, there's always fighting to do.
Finally, there is the massive problem of the people who don't try. There needs to be a way to control the server easily, as well as offer many roles so that everyone is happy. I don't know exactly how this can be done, except maybe devising roles in each team, or in the RP itself. This way, the noobs get to shoot as much as they want, and the experts can build or event whatever they want, without interruption.
Well, I guess that's my piece, though it has a lot of holes in it and needs work, I sort of hope that the RP makers out there get a good look at this topic (And this post).
Ninja:
I like bushi's idea a lot
I agree. Great idea Bushi