Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gadgethm

Pages: 1 ... 46 47 48 49 50 [51] 52 53 54 55 56 ... 114
751
General Discussion / Re: BlockoWorld 2010 : Expanding like stuff wtf.
« on: July 05, 2010, 03:40:32 PM »
What time does it start?  And what time zone?

752
General Discussion / Re: BlockoWorld 2010 : Expanding like stuff wtf.
« on: July 05, 2010, 02:49:19 AM »
So what time tomorrow?
I would like to know too, and what time zone is the answer in?

753
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: July 05, 2010, 02:47:31 AM »
Bax from vacation, and it looks like Gaddy has saved BAN from the depths of page 2 hell.

754
Clan Discussion / Re: OasisEngineering - BlokSoftware
« on: July 05, 2010, 02:44:44 AM »
Wow, I guess I got back just in time.  I was on a 3 day vacation, only had access to a stuff laptop.  Back now...

755
General Discussion / Re: Fort Wars, what to avoid.
« on: June 30, 2010, 03:19:27 AM »
In most of my servers, including my fort war,  I have spent days trying to make it so that many rules did not have to be closely watched.  For instance, instead of a "NO USING CHANGEDATABLOCK OR MINIGAME EVENTS"  I simply use Script_DisableEvents to make it impossible to use said events. In the Fort War case, I even whipped up a little host only changedatablock event so that I could make a builder class.  Unlike most builder classes, this one can't kill or be killed, and must change back to fighter in order to enter the fray.  I figure, the whole "builder" idea is good in theory, but unless you can effectively enforce it, it's useless. 

tl:dr  Just wanted to show that if the host took some effort to properly control their server, many fort wars could be a lot better.

756
Wallet, I had to send a request for my gmail account to be allowed access.  This is because I didn't want to make a whole new gmail account just to access the doc.  Yeah.  Great lesson today, even though I wasn't there for the whole thing.  Thanks.

757
Help / Re: No Vehicle Damage?
« on: June 29, 2010, 07:53:45 PM »
Issue resolved, it was the Event_ScaleXYZ that did it.
No.  It wasn't.  It was Event_CanCombat.

758
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: June 29, 2010, 04:37:13 PM »
We should join BlockoWorld 2010.  Build sommat for it, you know?

759
I just noticed me and Gadgethm Are 1 bld apart O.o

Edit : Should I post the pics of some of my work in here or in the gallery?
Posting here....


You didn't know that?  We noticed that when we first met!  We are Id Bros.  :D

760
Help / Re: No Vehicle Damage?
« on: June 29, 2010, 04:27:08 PM »

Could someone PLEASE contribute instead of saying "ohmylovinggodtherssomnywepons wow"

761
Help / Re: Making A Weapon Spawn Once
« on: June 29, 2010, 03:49:42 PM »
I want to make it where a weapon spawns but once a person picks it up it doesn't spawn until the person that picked up the weapon died. is this possible?
Yes, events.

762
Help / Re: No Vehicle Damage?
« on: June 29, 2010, 03:12:15 PM »
Oh my god.
So many weapons.

Sorry.  Not all of them are enabled.

763
Help / No Vehicle Damage?
« on: June 29, 2010, 02:43:23 PM »
Just as the title says, I have no vehicle damage.  This only applies to minigames, otherwise it works fine.  I will post an addon list for you to look at, but so far I have found nothing.  I have disabled bot events, vehicle events, and others, but it doesn't help. Any ideas?  Do you need a console.log?  Help plox.

764
I can still come right?  I never noticed the topic till now D:

765
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: June 29, 2010, 12:54:01 PM »
Hey, Gadg, Aurion, Com, Grinard, Ghoul, kevin, everybody in BAN Clan, Vote on my updated tank, Plz. Just Post YES, Or NO. the pics on pg 30 somethin'

I'll say yes to the new one, but I wish it were a bit bigger...

Pages: 1 ... 46 47 48 49 50 [51] 52 53 54 55 56 ... 114