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Development / Re: 2020/05/29 - Blockland r2033
« on: June 06, 2020, 05:12:28 PM »
Oh i didn't realize it was formally dropped. Fair enough i suppose
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ResManager::openFileForWrite - failed to create a path for "[relative path]"
A while ago I noticed that whenever using OS X 10.9 steam version, Blockland spits out an OS error when trying to create files in nonexistent folders.
[...]
the folders I thought were missing, in the OS root folder ( / ). [...]
That's a really cool model, I really like old-school doom vibe.
pt. 2
maybe try out a piece of tech you're not used to using, like bumpmapping or normal mapping or procedural textures/mesh generation?I've already dabbled in more advanced texturing and procedural generation; and getting into stuff like substance painter would seem like just expanding on what I've been doing so far, however...
trees?You might be on to something in terms of creating assets.. Just work on all the different kinds of stock models and textures that I have always wanted to just have on hand – maybe inspiration will follow. Any ideas as to the modeling style/type of items would be welcome as well.
-quote-Thanks! Even though I was happy with how the sink turned out, something about it always felt off and I couldn't figure out what it was. Also, glossiness to the countertop would really add some visual interest. :)
-sketchup propaganda-Do not believe these lies
I made a MP-40 for my friends school projectw a i t
feels like this was google translated from spanish
- whenever you rocket jump, its like the enemy deals 15 damage to you. the rocket jumper is intended to be a gimmick weapon that augments secondaries into primaries, not a scamming weapon. this change will hopefully prevent scamming since for every rocket jump you make you have to deal at least 15 damage to get your yellow star back. thanks shifty kitty for the suggestion