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Topics - Dannu

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16
Drama / Account BL_ID 17003 compromised, name Dannu safe.
« on: June 05, 2015, 08:54:24 AM »
At June 05, aprox. 9 AM EST my authentication failed, after carrying it off as a glitch it later failed again. At that point I went into damage control mode and asked Badspot in a PM to check IP logs of authentication. Swiftly saving the name Dannu to my alt which with hindsight I got during a sale just for this purpose, I carried on doing whatever since it really couldn't get worse. After another failed authentication I log in to find my name changed to my auth key. It has come to my attention recently too, that the key has been posted on the Blockland steam community by someone named Douchebag.

(not that you cant easily go and get it yourself)


This person's steam profile link also is /therealoutpact

https://steamcommunity.com/id/therealoutpact

Someone named Vulsithur seems to have also posted on it just before it all started going down, minutes before.
Clearly Outpact has not changed in his ways as a side note.

I do not interact with Outpact so I have no idea how on earth he would come by my key. I purposely avoid him as a matter of fact. I run a OS X so a chance of a virus is nearly zero. To Badspot, I'd like to ask for information on who has accessed this key and what names is their IP related to. I would like to keep my ID of 17003 but that's already another matter of me asking for a favor since me getting my key in the hands of someone I don't even interact with.

That is all, thanks.

17
Off Topic / Domain registration advice.
« on: May 26, 2015, 05:21:31 AM »
What would be your go-to choice for domain registration, webhosting and both perhaps. Thanks in advance.

18
I am planning a combat-themed survival gamemode which allows you to build, make machinery etc. and would like your, yes YOUR input. What would you like to see in a gamemode like this?

19
The way it shuffles about for a while when refreshing and sorting by players.

20
Suggestions & Requests / Server-Client transfer aid
« on: April 21, 2015, 06:14:50 AM »
The way it is now is just way too slow.

Is there a mod that makes things like maybe uploading save files quicker through a client<->server mod?

21
Why does it throw this error each time when executing one of the default gamemodes, and is there a way to stop it from happening? It cluttering the console.log makes the occasional inefficient add-on search a tad bit more inconvenient.

Though admittedly I'm just curious.

22
Off Topic / Computer advice
« on: April 09, 2015, 09:14:45 AM »
I am looking to get a laptop for as cheap as you can that works for my purpose. I am not looking for some rig to do my everyday stuff on, I am looking for something that runs windows and can pull off at least some games on semi-crummy settings. Any advice?

23
Modification Help / Packaging ServerCmdGetID
« on: April 05, 2015, 03:26:34 AM »
For console scripting, I'd like to make a quick convenience tool to help me work with ID-s of objects and would like to know what are the variables to the function so I could package it.

24
Off Topic / nvm i suppose
« on: April 01, 2015, 08:30:28 AM »
Basically install stylish on your browser of choice as an add-on and install this stylish theme to remove all images from signatures.

How to:
Install Stylish
Find Manage Themes button
Press Write New Style
On a blank page just copy pasta the below
Click save


Code: [Select]
@namespace url(http://www.w3.org/1999/xhtml);

@-moz-document domain("forum.blockland.us") {

.signature img{
  max-width: 0px;
}
 
}


25
Suggestions & Requests / Hexagon Brick
« on: March 22, 2015, 05:29:42 AM »
/title. A brick that can overlap to form a sort of a playing field like in a turn-based strategy game. If it isn't too much to ask, if there could be bordering around it to define the edges, it would be much obliged.


26
I am currently working on a flat area, but plan to expand this to something that would require pathfinding, so preferably what i need is anything that can make a bot find it's own way over basic terrain, although standard 'making him realistically move to a tile' is fine. The gameboard is covered with 4x4f bricks that is the basis of the positions the bots can assume.

This is a very rough idea of what the gamemode will be and I'm trying to get the basics down.

http://puu.sh/gJmei/ce2dd0e0e7.png

Also, how would I go about making him rotate to one of the values on the Z axis - 0, 90, 180, 270 believably.

27
In the latest update, the setMaxDirectionSpeed was introduced, but I was left confused as how will i change speeds incrementally to their original value, as forward, side and backwards movement certainly isn't the same. I am aware of Visolator's Resource for this, but I am under the impression that they change the %this.getDatablock() value, which would change the movement speed of all players using that datablock.

Using projectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal) function, just thought I'd mention.

28
Modification Help / General's Obj2BlB for OS X
« on: January 25, 2015, 02:23:33 PM »
This is probably all over the place and I'm blind, but help.

29
When you're in a vehicle and use z view to free look. How do i make the rockets in this model to turn to aim at the point where the player is currently looking and limit them to a point where they don't shoot at the vehicle itself.

Also, the rotation would be by the entire cylinder and the angle by the gun body.

Also, the bottom cannon is to be controlled separately, but that really isn't relevant.

30
General Discussion / Please update servers to latest patch.
« on: January 13, 2015, 02:53:56 PM »
It's quite empty..

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