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Messages - Dannu

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31
a few days ago, russia used a nerve agent against a spy on british soil ... the UK demanded russia to answer for this, which they responded with by poisoning another spy.
what on earth are you on about

32
Off Topic / Re: need help with youtube on firefox
« on: March 08, 2018, 09:00:53 AM »
It might be an add-on or plugin. Test it out with safe mode:
  • Open the dropdown menu from the toolbar (the button that looks like 3 pancakes stacked on each other)
  • Press help/question mark thats at the bottom
  • Press "Restart with add-ons disabled"
then see if the problems persist.

If the problems are still there then it's because your browser version is somehow so old that even massive websites like youtube don't support it anymore and you should have updated 3 years ago.

33
Very nice but why is the entire post in bold?

34
Creativity / Re: The new and improved 3D model topic!
« on: February 17, 2018, 08:51:46 AM »
I've never seen any sort of snap to grid features or accurate measurement tools in blender





???

35
Off Topic / Re: [NEWS] School Shooting at Florida High School
« on: February 15, 2018, 05:14:20 AM »
This thread saddens me on quite a personal level.

I just started reading, as this is nearing 16 pages. On the first several pages, when I saw people making inappropriate jokes including making humorous posts at the expense of the victims, I figured: well this story is only just developing, they could not possibly know the severity of this. The only reason I kept on reading was to find some common attitude of empathy or at least universal condemnation of such actions. At page 15, more than 10 hours after the first post, with at least 12 confirmed causalities and more than a dozen people injured; presumably most of them children, I am genuinely surprised.

As reports trickled in slowly of a dozen casualties, after that confirmed fatalities, then at least a dozen confirmed deaths, the attitude was largely unchanged. Even though there were people expressing condolences and being understanding, the general attitude varied from disrespectful and inappropriate humor to people taking the opportunity to take jabs at other people.

To a great extent, I grew up on this forum and in Blockland and even though this community is often inappropriate, immature and at times toxic, so far, at times of tragedy the forum can at least partly bind together in empathy.

There always have been and always will be immature people who can not muster a sliver of empathy, but so far these people have been widely criticized. This is one of the first times, if not the first time, that I have witnessed the opposite to be true. Calls for empathy and compassion are either ignored or even have snarky comments pointed at them.

Just something I had to get off my chest.

36
Off Topic / Re: man north korea was great at the olympics weren't they
« on: February 13, 2018, 02:10:59 PM »
Multiple generations of not having enough food does that to you.
Yea I don't think their family has had that problem.

37
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 13, 2018, 06:33:37 AM »
We think it is that the cursor is locked to an input field, and therefore disabling keybinds for Mac.
If this is the issue, it might be caused with what type of bindings you use. Just browsing through the .dso source, I notice that most of the common keybinds (e.g. moveforward, brick controls) use moveMap.bind(...). However, some more important keybinds such as toggleConsole, toggleFullScreen, etc use GlobalActionMap.bind(...)
For example:
Code: [Select]
GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
GlobalActionMap.bindCmd(keyboard, "alt enter", "", "togFullScreen();");
GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");

moveMap is just declared in the .dso with:
Code: [Select]
new ActionMap(moveMap){};
However, GlobalActionMap isn't created anywhere in the .dso source, meaning that it is more than likely created in the engine, possibly giving it special properties.

Somewhat speculative, but worth investigating in my opinion.

38
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 06, 2018, 01:42:26 AM »
For Mac keybinds, look at the new duplicator. Zeb did some trial and error with me testing and we figured out how to make natural cmd-keybinds.

39
General Discussion / Re: Glass' Trench Wars
« on: January 27, 2018, 03:57:48 AM »
-snoop-
So far I have not seen a single concrete name even brought up, let alone a specific incident. So I guess Glass should take your advice and fix the problem by demoting all his admins and effectively shutting down the server.

Great problem-solving skills..

40
Help / Re: Mouse Beeping
« on: January 26, 2018, 04:51:47 AM »
maybe it's hungry?

41
General Discussion / Re: Glass' Trench Wars
« on: January 24, 2018, 12:26:55 PM »
lmao one of the admins was rapid shoveling right in front of me, something the normal players do not have access to.
what do you even mean by rapid shoveling

42
so why exactly do you care that this is "child research" and not the fact that hes spamming some persons info for no real reason
hillkill, the dude worried about something that can't possibly by illegal unless he downloaded or shared it
Y-you two are being sarcastic right

43
Off Topic / Re: bitcoin dropped seven grand
« on: January 18, 2018, 02:44:05 PM »
Goes to show how strong the market is - bitcoin dipped by 50% and most other major cryptocurrencies followed, but the market is already recovering.

44
Suggestions & Requests / Re: minimap bricks
« on: January 17, 2018, 12:13:33 PM »
I think you misunderstood what I meant about the colors. Right now the whole registering of the squares is done manually, it is the marker in the child square that can be customized with different size and color.

To better explain how the image is currently created on the child, i made this quick mind-map:


In the above demonstration, parent square would be projection 1 and child square would be projection 2. In the example, projection 2 only has 1 projectionDisplay and that is set to track player objects.

It is possible for me to make it so, for example, one projectionDisplay tracks the blue team and creates markers of blue color and another projectionDisplay tracks the red team and creates markers of red color.

If you understand in more technical terms, every time I update the minimap, I delete the currentDisplay object and since it is a ScriptGroup, all of the static shapes are deleted as well. Immediately after that, a new search is conducted using a method on projectionDisplay. This creates a new currentDisplay with new static shapes in updated positions.


Sorry for the long post, but I feel as if you understand what stage this is at, you can suggest more things that you feel would be cool y'know.

Also, a second child node is in fact necessary in order to scale the minimap. Otherwise the dimensions of it would be fixed/need to be changed in some weird way. Also, with this, you can stretch the map to different aspect ratios while remaining in the brick-grid, which should help build an actual minimap in practice.

45
Suggestions & Requests / Re: minimap bricks
« on: January 17, 2018, 11:22:47 AM »
I got inspired by this and kind of went crazy with it. I invested quite a bit of time into this proof of concept, but I coded it really well so hopefully its more adaptable later on.

While I am currently low on time, how exactly do you see this working? Before I take this any further and make any major changes unfeasible, it's good to have an end-goal in mind. Including what the end-user experience is going to look like


left square: parent
right square: child

The child square can be set to track anything, right now its set to player.
In addition to this, I set it up so you can create multiple separate display instances, each with different size, height and color marker so that's going to be an option as well.

With a little bit of reworking and tweaking I can make this track and display in scaled 3D as well.

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