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Messages - Dannu

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871
General Discussion / Re: How do you people with laptops even BUILD?!
« on: February 10, 2016, 02:49:20 PM »
With difficulties. My arrow keys are forward backwards left right, alt up and alt down is 1/3 up down, alt left/right is rotate, L is super shift and I'm running a client-side script that makes it so super shift is triggered with 1/3 up/down.

872
Drama / Re: The Harvest: Tony's Clan
« on: February 10, 2016, 02:31:16 PM »
I'll leave the horse to rest in peace as it's obvious what The Harvest and Lord Tony stand for. What I wanted to do was make an observation about this topic rather. I got kind of consumed in it and went through the 22 posts in one go and I detected a pattern.

Damage control usually consists of trying to mitigate the accusations made against you and save face. I think that Lord Tony has invented an admittedly brilliant damage control method that has full deniability and is extremely obscure. This entire thread consists of people trying to bring points up against the harvest members, but the argument never gets anywhere, it simply runs in circles. In a tag-team esque setting, the members tap each other out, drowning out valid points and banking on the easy targets that are easily ticked off. Once the diversion is set, the people who can argue worth a damn are once again in the mud wrestling through the loopy obscure point the ticked off person was making. This theory aligns up well with the bait-and-switch tactic that was brought up before. In my opinion, that hit right on the nail, but not soon after the thread was stuck in yet another obscure loop about someone else.

873
Forum Games / Re: How good so the above users reputation.
« on: February 10, 2016, 12:54:18 PM »
Used to be troublesome, went MIA, came back and now is OK.

874
Who?

875
General Discussion / Re: Is stud lines possible?
« on: February 09, 2016, 08:49:38 AM »
I go out of my way to cover up the, imo ugly, lines. But not my place to complain if that's what you want.

876
Oh. I have found them to be less related to BL than the resources we have as a rule.

877
I don't suggest the above. Use BlockDoc posted (and started) by Pecon.

878
Modification Help / Re: Environment doesn't feel like changing
« on: February 09, 2016, 05:48:32 AM »
You need to actually make the change Quad suggested. It needs to be a ScriptObject.

879
Quote
The tutorials for anything associated with TorqueScript will be at best useless and at worst entirely misleading, since Blockland has its own functions you really need to know about and there's been tons of different versions of TGE (plus TGEA, T3D, T2D... there's often no way to actually tell what version of Torque a tutorial is directed at without just trying it). Knowing how to pull the game apart and get at its bits is a lot more valuable than Google for something as obscure as Blockland.
I can't say I agree with this. This forum is the meka for Torquescript help. And if you put Blockland Forums in front of your coding help search on google, you will find Blockland related coding help. With the merging of Mod. Discussion, that has been my search method of choice.

880
Modification Help / Re: Environment doesn't feel like changing
« on: February 09, 2016, 05:41:05 AM »
Show us your code.

881
Modification Help / Re: Environment doesn't feel like changing
« on: February 09, 2016, 04:59:01 AM »
Oh right. AiConnection was deprecated.

882
Modification Help / Re: Environment doesn't feel like changing
« on: February 09, 2016, 04:55:18 AM »
I believe there's a function to apply the environment changes. I'm on my phone so I can't look it up too well. Try searching for it.

883
That really doesn't help you that much in getting comfortable with navigating around in TS.

884
Forum Games / Re: No fap February
« on: February 09, 2016, 12:04:52 AM »

885
Modification Help / Re: Static Shape square (collision + no collision)
« on: February 08, 2016, 01:24:52 AM »
None, iirc.

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