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Messages - Spartan224

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61
Add-Ons / Re: Spartan224's Add-Ons
« on: August 13, 2019, 10:13:50 PM »
chrome keeps saying the ammo box is dangerous for some reason
Not sure why it's saying that. The download is safe, just ignore the message. I'm going to update the ammo box eventually to give additional ammo along with the player's maximum.

EDIT: The ammo crate's been updated, on Glass and Hostr. I'm also aware that there's a problem with the M82 sniper's reload time after you load a new clip in, the ammo count doesn't reset to it's maximum immediately, I will fix this once I add the new weapons to the pack.

62
I realized that there's another variable called <var:mg:teammembers[1-6]> that is way more efficient than checking if there are dead players or how many people are on the server. So I'm going to use that instead, locking the thread once more.

So I just replaced <var:global:playercount> with that new one if anyone's wondering.

63
Suggestions & Requests / Re: VCE Variable for dead teammates in Slayer?
« on: August 09, 2019, 01:02:24 AM »
Ah, I get it now. Thanks for clarifying.

EDIT: I also figured out another method that's easy enough for me, but it only works for one team only. I'm basically checking if the teammates alive are less than the number of players in the server. This probably won't work for multiple player teams since there'll be more players alive than the team. But this should work fine for me.

The two values I'm using are <var:mg:teamliving1> and <var:global:playercount> for those who are wondering.



But anyways, I'll keep your other solution in mind as well. Just in case I'll need it, thanks for the idea though Monoblaster. Locking the thread.

64
Suggestions & Requests / Re: VCE Variable for dead teammates in Slayer?
« on: August 09, 2019, 12:33:39 AM »
Code: [Select]
[x][0] onMinigameDeath -> Self -> VCE_modVariable("Brick", "<var:cl:teamname>", "Set", 1, 0, 0, 0, 0)
[x][0] onActivate -> Self -> VCE_ifVariable("<var:cl:teamname>", "==", 1, "2 4", 0, 0, 0, 0)
[x][0] onVariableTrue -> Client -> CenterPrint("There is a dead member of your team!", 3, 0, 0, 0, 0)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "<var:cl:teamname>", "Set", 0, 0, 0, 0, 0)
[x][0] onVariableFalse -> Client -> CenterPrint("There isn't a dead member of your team!", 3, 0, 0, 0, 0)
This is a quick demo where someone can check if there is a dead team member on their team. This might not work depending on how your rescue system works though.
That might work, I'll try it out. I'm only using two teams which only one of them has players. Although if other people try out that system with players on both teams, it might not work for them since that deathcount is going to account for all teams. I think.

65
Suggestions & Requests / Re: VCE Variable for dead teammates in Slayer?
« on: August 07, 2019, 08:53:02 PM »
I could, but there needs to be at least one player alive to trigger the event I'm doing.

66
Basically what the title says, I have a rescue system that checks if there are any dead players in the team in order to trigger an event. But it needs this variable.

Just like how there's <var:mg:teamliving1-6>, I'd like for there to be a variable like <var:mg:teamdead1-6>


I sort of solved it, check here.
https://forum.blockland.us/index.php?topic=324084.msg10003671#msg10003671

67
Add-Ons / Re: Spartan224's add-ons
« on: August 06, 2019, 08:02:09 PM »
Don't be afraid to go wild with those variants. Swollow's base is cool.
I want to make dual pistols and some type of burst weapon, I also have a different sniper in mind that's manual instead of semi-automatic.

I also looked at Swollow's melee weapon's code and got some of my custom melee weapons to work with it, I'm not sure if I should make that part of the extended pack, but I think I'll just make a new SWep add-on just for the melee weapons.
Nice, having more weapons for that system makes it more interesting to use.
Would love to see like an RPG/rocket launcher for SWeps, maybe something interesting for this pack?
Back in January on the BCC discord, TheArmyGuy's shared his RPG SWep he was planning to make. The model looked cool too, I'm not sure where that's at now. I'll try making an RPG regardless.

This is what his model looked like.

68
Suggestions & Requests / Re: [Event] respawnDead
« on: August 06, 2019, 01:29:23 AM »
This is something I could use for my gamemode to respawn dead teammates in a new location, I'd like to also add in another similar output event but allowing to also set a new spawn point for them to be in (Perhaps a checkpoint brick?)

Basically the rescue closet system from Left 4 Dead where you can rescue survivors that died.

69
Add-Ons / Re: Spartan224's add-ons
« on: August 06, 2019, 01:24:37 AM »
actually good as forget, thanks for adding so many variants to sweps
Thanks dude, I got some more weapon variants planned.

70
Add-Ons / Re: Spartan224's add-ons
« on: August 05, 2019, 09:53:52 PM »
Bot - Revised Skeletons [^]

Originally by Phydeoux, this add-on adds in new bots and features/changes! New datablock model, which adds in the ribs, face models and color customization as default parts of the mesh, crumbling and reassembling, Minecraft sounds, Easter egg skeleton types, and Glass Preferences! View more info in the Blockland Glass topic.



Download
Blockland Glass

Event - Kill Bot [^]

Download
Blockland Glass

Event - Do Random Teleport [^]

Download
Blockland Glass

Short Tutorial



71
Add-Ons / Spartan224's Add-Ons
« on: August 05, 2019, 09:53:05 PM »
Information on this BLF isn't guaranteed to be up to date once the topic is abandoned, of course. Check the Blockland Glass links for the add-on's descriptions, and eventually, I'll have a website for an add-on repository/notifying for updates.

Last topic



Table of Contents

SWeps - Dav's Weaponry
SWeps - Ammo Crate
Sound - Left 4 Dead Glimpse Ambience
Sound - Air Raid Siren
Player - Survivor
Health Locker
SWeps - Dav's Melee
Bot - Left 4 Block Zombies
Bot - Left 4 Block Zombies Extension
Event - Bot Spawn Loot
Event - Bot Go To Brick
Event - On Bot Kill
Bot - Revised Skeletons
Event - Kill Bot
Event - Do Random Teleport


SWeps - Dav's Weaponry

/!\ REQUIRES Swollow's SWeps, Swollow's SWeps Extension, and Wasteland Sniper/!\

Download

Scar L


26 damage
Medium Ammo
40 round magazine
High fire-rate
Model modified by me, but originally from Tactical Weapons

FAMAS


22.5 damage
Medium Ammo
30 round magazine
High fire-rate
Model from RTB

Deagle


50 damage (250 Headshot)
Medium Ammo
8 round clip
Semi-automatic
Model from Frog's Weaponry

G36C


16 damage
Small Ammo
30 round magazine
Medium fire-rate
Model from Tactical Weapons

Kriss Vector


17 damage
Small Ammo
30 round magazine
Fast fire-rate
Model from Tactical Weapons

Barrett M82


75 damage (250 headshot)
Sniper Ammo (Requires Weapon_SWeps_WSniper)
10 round magazine
Semi-automatic
Model by Cordax (BLID 38498)

Spas 12


21 damage (per pellet)
Shotgun Ammo
Holds 8 shells
Pump action
Model from Sketchfab

M1014 (Benelli M4)


20 damage (per pellet)
Shotgun Ammo
Holds 8 shells
Semi-automatic
Model from Tactical Weapons

RPG7


50 damage (by radius, I'm going to increase this by a lot more though)
RPG Ammo
Holds 1 RPG
Manually load in
Model by XenonHatcher(251682), requested by AlexK(3689)

M24


80 damage (250 headshot)
Sniper Ammo (Requires Weapon_SWeps_WSniper)
Holds 5 rounds
Bolt-Action
Model by XenonHatcher(251682), requested by AlexK(3689)

Glock


25 damage (50headshot)
Small ammo
20 round clip
Semi-Auto
Model from Sketchfab


SWeps - Ammo Crate [^]

/!\ REQUIRES Swollow's SWeps/!\

Download
Blockland Glass

An interactive brick for resupplying your SWeps ammunition. View more info in the link!

Sound - Left 4 Dead Glimpse Ambience [^]
Download
Blockland Glass

Sound - Air Raid Siren [^]
Download
Blockland Glass

Player - Survivor [^]
Download
Blockland Glass

View the info in the link!
Health Locker [^]


Download
Blockland Glass

An interactive brick that heals you, view more info in the Glass link!

SWeps - Dav's Melee [^]

/!\ REQUIRES Swollow's Melee SWeps/!\

Download
Blockland Glass

Axe


150 damage
Medium Cool-down
Sharp, can decapitate heads
Model by me

Tire Iron


20 damage
Fast Cool-down
Blunt, can stun
Model by Swollow (Taken from her original melee sweps)

Leadpipe


20 damage
Fast Cool-down
Blunt, can stun
Model by Bushido(Taken from melee extended pack)

Crowbar


30 damage
Medium Cool-down
Blunt, can stun
Model by Mariobro and Racer (RTB Weapon)


Bot - Left 4 Block Zombies [^]

In 2015, Megaguy2 released an audio pack containing the Gamemode_Zombie sounds and the tank zombie as a hole bot. I wanted more zombie types from Gamemode_zombie ported over and perhaps from ZAPT as well. I asked later that year if anyone wanted to make these zombie types as bots, but to no avail. Now 4 years later, I decided to make them myself after all the Torque knowledge I obtained.

These bots feature custom sounds, effects, their abilities from the base game, dynamically raising their arms and lowering them, being able to get distracted by a pipe bomb or bile bomb, custom CI's, and more! There's also support for Glass preferences to enable custom faces and decals, along with editing the damage amount some specials do.

Download
Blockland Glass

Recommended if the custom decals preference is enabled
Zombie Decals
Zombie Faces

Boomer


5 attack damage
Bile explosion that is lethal to very close targets. If the boomer explosion gets to the player, they will be temporarily blinded and become a biled victim. Zombies nearby a small radius consider them a priority target.
Vomits on players and gives the same outcome with the explosion, but no blinding.
Idle SFX, recognize SFX, other SFX
Vomit datablock by Goth77
2 appearances determined by preference


Jockey


5 attack damage, special damage determined by preference
Can ride the player's head
Idle SFX, recognize SFX and attack loop SFX
2 appearances determined by preference


Custom (Normal)


5 attack damage
Randomizes appearances when spawned
Idle SFX, recognize SFX, along with 2 variants for male and female (Determined by chest)
2 appearances determined by preference
Can distract by pipe bomb or bile bomb (Check Extended pack for items)
Will panic if burnt.
Zombies will continuously utter recognize SFX if they are pursuing a target


Witch


90 attack damage
Will not attack unless fully startled
Idle/Crying SFX startled SFX


Hunter


10 attack damage, special attack damage determined by preference
Will warn the player when it's about to attack
Will "pounce" if they impact a player at a fast velocity
Idle SFX, recognize SFX, idle SFX

Smoker


10 attack damage, special attack damage loop is 0.1 when the Smoker is strangling a player
First warns the player when it's about to shoot out his tongue
Emits green spores to be easily identifiable as a Smoker
Spawns a giant green spore that obstructs the player's view if they're inside of it


Charger


18 attack damage, special attack damage determined by preference
First warns the player before charging at the player. Once it has a target, it grabs them and starts smashing their victim to the ground.
Idle SFX, charging SFX, other SFX
Faces determined by preference


Tank


24 attack damage
Can knockback/incapacitate multiple targets at once
Idle SFX, Angry SFX, other SFX

Spitter


0.1 attack damage, also shoots spit
Spit is 5 damage, the impact is about 1
Shoots acid out, if the acid impacts anything, the acid will subdivide into more projectiles.
Killing the spitter will spawn a bunch of acid around her.
Idle SFX, recognize SFX, other SFX


Bot - Left 4 Block Zombies Extension [^]

/!\ REQUIRES Left 4 Block Bots and Bot Spawn Loot/!\

Adds 7 other types of zombies and includes the pipe bomb and bile bomb! It also adds support for burning functionality via SWeps's add-ons if you enable the recommended add-ons.

Download
Blockland Glass

SWeps Extended required for burning functions, but not required for the bots to work.
SWeps/SWeps Extended

Flare gun recommended for distracting/burning zombies.
Flare Gun

Fast


8 attack damage
Randomizes appearances when spawned, excluding the decal and shirt
Same SFX as a normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.


Slow


5 attack damage
Randomizes appearances when spawned, similar to the normal
Same SFX as a normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.


Toxic


5 attack damage, adds a temporary poison effect to targets when touched
Coughs on bot loop
Same SFX as a normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.


Soldier


10 attack damage
Armor accumulates some damage received
Same SFX as a normal zombie, along with kevlar hit SFX
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.

CEDA


Same attack damage as normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Immune to fire (From SWeps EXT flames and Flare gun)
Will drop bile bomb if it dies

Construction


Same attack damage as normal zombie
2 appearances determined by preference
Cannot distract by pipe bomb or bile bomb
Will panic if burnt.

Fallen Survivor


Same attack damage as normal zombie
2 appearances determined by preference
Along with this appearance has an accent that randomly changes color
Can distract by pipe bomb or bile bomb
Flees from the enemy and drops loot if it dies
Will panic if burnt.

Bile Bomb


Breaks on impact
Spawns green spore, similar to the smoker spore explosion
Distracts zombies for 15 seconds
Model by me


Pipe Bomb


Explodes on 16th tick
Spawns giant explosion, killing zombies around a medium radius
Distracts zombies for 16 ticks
Model from Gamemode_Zombie

Event - Bot Spawn Loot [^]

Download
Blockland Glass

Event - Bot Go To Brick [^]

Download
Blockland Glass

Event - On Bot Kill [^]

Download
Blockland Glass


72
General Discussion / Re: Blockland Development
« on: August 04, 2019, 01:08:53 AM »
Seeing the rendering optimization that CompMix was working being implemented would be great, especially with how that occlusion culling worked.

73
Help / Re: I need good addons for renderman hunting
« on: July 22, 2019, 04:39:18 AM »
You could use this add-on to replace your light source with a flashlight.
https://forum.blockland.us/index.php?topic=240727.0


74
Yeah, basically the summer sale spiked the playercount briefly. Too bad it didn't last.

75
Suggestions & Requests / Re: [req] ghost brick auto rotation
« on: July 21, 2019, 11:42:13 PM »
I've wanted something like this as well.

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