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Messages - Spartan224

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76
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.21
« on: July 20, 2019, 01:43:48 PM »
no i don't bother to support my past addons unless I am interested in them for some reason
That's fine, thanks for the fix though.

77
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.2
« on: July 19, 2019, 01:47:56 PM »
they aren't projectiles so they would not trigger onProjectileHit, however when I get home I will add a onMeleeHit event
i can look into the zombie raising arms, not really a bug just an addon conflict, and for killing bots not giving points I will look into it
Ah, that makes sense. I don't mind if you make a new event instead, I mainly wanted to use the onProjectileHit event for making breakable wooden boards and stuff like that. My question is that will you make that new event also work with SMelee that you mentioned? Besides that, you did a great job on this weapon pack, thanks for making this.

I also found two more bugs with vehicles. An AIplayer vehicle (if that's what it's called) spews blood when I hit it. Physics vehicles also don't seem to register any hits.

78
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.2
« on: July 19, 2019, 04:51:57 AM »
I love the custom animations this weapon pack has, I'm having a lot of fun with it. I found some issues that I hope you'll fix though. I tested this with default add-ons enabled.

The weapons don't work with onProjectilehit.
Zombies after a disarmed state won't raise their arms again.
After killing a bot, I don't get points for killing with a melee weapon.

79
Modification Help / Re: [DLL] Rendering Optimization Experiments
« on: July 13, 2019, 01:47:52 AM »
This reduced the performance hit on one of my maps, thanks dude.

80
Suggestions & Requests / Nvm
« on: March 09, 2019, 11:46:50 AM »
I figured it out.

81
Add-Ons / Re: Fill Can v2
« on: March 03, 2019, 01:19:45 PM »
This is great, thank you.

82
Add-Ons / Re: Spartan224's custom SWeps
« on: February 24, 2019, 02:12:57 AM »
Good job man.
Thanks, dude.
also i think it would be nice to have a desert eagle in this pack just saying
I agree, and I actually made a prototype deagle a while back, but I never released it because I wanted to rework the model since it didn't look like a Deagle. I'll get to finishing that desert eagle soon.

83
Add-Ons / Re: Spartan224's custom SWeps
« on: February 23, 2019, 09:15:33 PM »
make an auto shotgun
I'm working on getting a SPAS-12 auto shotgun ready. There's one shotgun already available though. https://forum.blockland.us/index.php?topic=308623.0

84
Add-Ons / Re: Spartan224's custom SWeps
« on: February 20, 2019, 04:16:01 PM »
ya i think i accidentally pushed out like an update at some point fixing a bug without realizing i released the other stuff, never made a new topic
which is funny since now like 5 of the things in the topic arent even in the pack anymore

but theres some other cooler stuff in it instead
I see now.

85
Add-Ons / Re: Spartan224's custom SWeps
« on: February 19, 2019, 11:11:42 PM »
still do not know why the current sweps has the stufftastical assault rifel model and not the one swollow advertised in the thread
The original thread is too old, so she wasn't able to edit anything anymore. I just tried redownloading it, the better version is included now.

86
Add-Ons / Re: Spartan224's custom SWeps
« on: February 19, 2019, 09:36:59 PM »
Mind the double post, but I'm updating this thread to include future SWeps. Check out the new weapon I just released. More coming soon.

87
Add-Ons / Re: [SWep Mod] Famas V1.1
« on: February 18, 2019, 10:39:21 PM »
MORE SWEP WEAPONS. DOWNLOAD THE ENTIRE RTB ARCHIVE AND THROW EVERYTHING INTO SWEP!
I have the SCAR-L from the tactical weapons pack from RTB in mind. It's almost done, I'm just modifying the model itself now.

88
Add-Ons / Re: [SWep Mod] Famas V1.1
« on: February 18, 2019, 12:35:14 PM »
FAMAS Version 1.1
  • Firing loop sound no longer cuts off at the end
  • New unload sound
  • New inventory icon
  • Fixed trigger animations

Check the download links, they're updated.

89
Gallery / Re: What are you working on?
« on: February 18, 2019, 11:05:48 AM »
I'm slowly progressing through my Zombie RP map, the terrain is finished with a friend's help, now that's left besides that is to work on the city and everything else. It's going to be ambitious, but I can manage it. I built so many versions before so I have the experience to build another Zombie RP map.

90
Suggestions & Requests / Re: Worklights
« on: February 17, 2019, 06:41:52 PM »
That's neat.

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