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Messages - EcstaticEggplant

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2656
Off Topic / Re: Post your reaction time
« on: September 16, 2014, 04:30:34 PM »
the leaderboard doesn't allow averages bellow 100ms, so i clicked slower.

look mum im famous

2657
Off Topic / Re: Post your reaction time
« on: September 16, 2014, 03:02:58 PM »

sponsored by monster energy.

2658
General Discussion / Re: 0.3x(?) vertical plate download?
« on: September 16, 2014, 02:54:25 PM »
I haven't heard of these bricks, however I do know of some bricks which you might like: http://www.leetlegacy.tk/downloads.php#Minicity

2660
Add-Ons / Re: Instrument Weapons | New: Bongo Fury
« on: September 16, 2014, 02:45:39 PM »
this is love

2661
Add-Ons / Re: Colorset_Baddass {REVISED}
« on: September 16, 2014, 02:44:57 PM »
Cartoonish? They are just colors O.o
cartoons are made out of colours

2662
Suggestions & Requests / Re: Real static shape bedroom
« on: September 15, 2014, 03:06:15 AM »
I know, that's why I suggested having the water under the ground pane, so it can be like that map.
but if the ground was transparent then all you'd see would be water which is pointless as you can just move the ground using the environment editor.

2663
Suggestions & Requests / Re: Real static shape bedroom
« on: September 14, 2014, 09:33:50 AM »
now next for him um....

THIS: http://forum.blockland.us/index.php?topic=197708.0
thats doesnt use any interiors or shapes, its just a texture. You could easily have that in V21. However, GSF made a cool map that uses that ground called blocko airlines:


The ground moves whilst you're in the plane, I'm gonna try remaking the plane in static shapes next :0


What if the ground was made transparent and the water layer moved under the ground, and given a house texture? Hmmm
You do realize that you can have moving ground using the environment editor lol

2664
Off Topic / Re: [forum game #1234] Add a word
« on: September 14, 2014, 06:20:54 AM »
help

2665
yes, but you should atleast try to minimize the ammount.
yeah ofc

ohya, i was also able to get the kitchen down to about 20K faces because most of the faces were actually tris, which I could easily just convert.

2666
Since you are using blender, you can use MANY more collision meshes than you can with Milkshape. Try making a new layer for every 14 collision meshes to keep it all convex. I'm trying to get back into Blender, the only thing leashing me down is texturing.
so i can have 20 x 14 collision meshes on one dts, right?

2667
It might sound obvious, but are you sure that all the collision meshes are convex?
I've had something similar happen when that wasn't the case.
ah yes, some of the collision meshes are concave. Thanks, I'll try and get the cooker working now.

2669

Ok I've got the cooker minus some things like the hobs as they are seperate TSStatics in the files. I've got quite a big problem though, the player collisions are working fine, however, building, painting and shooting bullets does not collide with any of it :/

EDIT: I've realized the problem thanks to port. I'm about half way done of finishing the collisions for this shape.

2670
Ok after doing some heavy google work, I was able to get the full kitchen interior inc. materials into blender.


I exported a small part of it into DTS and packaged it into a static shape just to test it, and it worked surprisingly well!


Now this is cool n all but I'm pretty concerned in that even if you exported sections of it at a time, there would be major fps issues as there are a LOT of polys :/


I'm going to try exporting some of this together, and see how it goes.

also, if i remember correctly there was a button that automatically converted tris to quads, can someone post what it is? - alt j

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