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Off Topic / Re: Post your reaction time
« on: September 16, 2014, 04:30:34 PM »
the leaderboard doesn't allow averages bellow 100ms, so i clicked slower.

look mum im famous

look mum im famous
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Cartoonish? They are just colors O.ocartoons are made out of colours
I know, that's why I suggested having the water under the ground pane, so it can be like that map.but if the ground was transparent then all you'd see would be water which is pointless as you can just move the ground using the environment editor.
now next for him um....thats doesnt use any interiors or shapes, its just a texture. You could easily have that in V21. However, GSF made a cool map that uses that ground called blocko airlines:
THIS: http://forum.blockland.us/index.php?topic=197708.0

What if the ground was made transparent and the water layer moved under the ground, and given a house texture? HmmmYou do realize that you can have moving ground using the environment editor lol
yes, but you should atleast try to minimize the ammount.yeah ofc
Since you are using blender, you can use MANY more collision meshes than you can with Milkshape. Try making a new layer for every 14 collision meshes to keep it all convex. I'm trying to get back into Blender, the only thing leashing me down is texturing.so i can have 20 x 14 collision meshes on one dts, right?
It might sound obvious, but are you sure that all the collision meshes are convex?ah yes, some of the collision meshes are concave. Thanks, I'll try and get the cooker working now.
I've had something similar happen when that wasn't the case.


