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Messages - EcstaticEggplant

Pages: 1 ... 176 177 178 179 180 [181] 182 183 184 185 186 ... 193
2701
Off Topic / Re: what the hell badspot
« on: August 31, 2014, 06:55:46 PM »
no no no only one pant
not pants

here i fixed it 4 u

Perfect! Hahaha

2702
Off Topic / Re: ALL THE SINGLE FURRIES
« on: August 31, 2014, 06:47:18 PM »
No disrespect to anyone here but I might as well say this before someone else does, but there is a furry thread and it should have been posted there

(not that i have any problems with it being here at all I'm just saying)
I'm pretty sure op posted this as a joke. He doesn't actually like the video.... I hope



2703
isnt this news like, months old? Iirc the candy swipe guy sorted it out with king, thats how late op is
This

I saw this like 6 months ago, it got sorted out.

2704
Games / Re: Unturned - 3.0 [Editor Demo!]
« on: August 31, 2014, 11:36:02 AM »

i dont care that my name is in there, there are many christophers and perkins'


This game is fun though. I've built a base using platforms and the ladder from burywood, so that I climb up the ladder and onto my platforms, and the zombies can't reach the platforms/eat the ladder as its part of the map.

2705
Ugh, the exporter just keeps saying "ERROR!" and then closing straight after. I haven't even been able to start my OpenCW yet :/

I'm used the 6frame.blend in OP to start off.

-removed link-

EDIT: I did some testing, and I've figured out that everything is exporting fine except the 2 objects of the actual doors.

EDIT #2: Ok, I did some optimization and deleted an N-gon that I accidently put in 1 of the objects. It actually exports now but I've got a problem.


There is no shading at all whenever I have the glow FX on, or there is no light towards it.

EDIT #3: I think I've figured out why there's no shading, I need to add a 'C -x -x -x -x' to bits of the door that stand out, like in the door next to mine.

EDIT #4: Ok, everything is working fine now. I just need to finish the model, and then start on the OpenCW model (which is as easy as two rotations).

2706
Off Topic / Re: Mr. Burns explains freemium games
« on: August 30, 2014, 12:53:59 PM »
Wow really? I guess I didn't expect them to joke about themselves. Then again, this is the Simpsons were talking about haha

2707
Off Topic / Re: Mr. Burns explains freemium games
« on: August 30, 2014, 12:39:51 PM »
I'm pretty sure that the Simpsons tapped out is one of those micro transaction games tho :/. I played it once and there were so many tiny currencies that you could farm of just buy.

2708
Off Topic / Re: No emergency notifications on my iPhone
« on: August 30, 2014, 06:45:39 AM »
I did not know that this was a thing

Edit: k it's America only I think.

2709
Add-Ons / Re: [V2.1] BLB Door/switch pack - The garage door is here!
« on: August 29, 2014, 07:57:56 PM »
I love those blue double doors in OP

2710
General Discussion / Re: How many people use daprogs' rtb?
« on: August 29, 2014, 07:38:37 PM »
I only really use it for the server preferences and stuff. The RTB chat is usually offline/only has 5 people.

2711
Drama / Re: Nuclear Nacho is a richard
« on: August 29, 2014, 07:36:08 PM »
a bad way of leaving bl is making a post telling everyone that you're a friend.
a good way of leaving bl is just telling your friends so they are aware, and no stuffstorms occur.

you have been a richard to him by telling everyone that he's leaving a loving game in the manner as if he had loving cancer.

2712
Off Topic / Re: I have a lot of mid-eastern women and men
« on: August 29, 2014, 07:32:48 PM »
This just in:
Furling has hijacked multiple blf accounts.

2713
Off Topic / Re: I have a lot of mid-eastern women and men
« on: August 29, 2014, 07:23:38 PM »

2714
Off Topic / Re: How would I get into mining LiteCoin/DogeCoin?
« on: August 29, 2014, 08:30:37 AM »
I remember I mined some bitcoin ages ago with some stuffty laptop and just stopped and left it as it was only like 2p at the time. I just checked today and it turned into £2 lol

2715
http://leetlegacy.tk/brickmaking.html#texturing
It's not the Objects you must name, it's the Material, and then you must UV Texture it properly.
Ok. I have no idea how to UV Texture things in 2.6, i'll look into it though.

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