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Messages - Emil

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16
Suggestions & Requests / Re: Ramp Verticle Plate bricks
« on: May 22, 2014, 06:05:58 AM »
I don't think making an entire brick-pack with such a brick would be a very good idea

Plus, one of those bricks you request can't be made because they need to be planted inside the brick-space of another brick... unless of course, you'd add both shapes to an entirely new brick. And that's where it gets complicated, if we start doing such on many other brick varieties (the ones with different heights and lengths and such) we could end up with a brick-pack consisting of 40+ bricks...

And I really doubt they'd be used as much so it would've been worth making them.

17
Off Topic / Re: Try to guess the above users name
« on: May 22, 2014, 05:52:53 AM »
experiment 626

Mine starts with an E and ends with an L

18
Off Topic / Re: What do you do when you go over to a girls house?
« on: May 22, 2014, 05:50:41 AM »
Talk to her about what ever game you're playing

19
General Discussion / Re: Tokerovin's Magical Challenge
« on: May 22, 2014, 04:59:33 AM »
I'm kinda stuck



I found an invisible 6x6 plate but I don't know if I'm just "stuck" or something has been broken/disabled

20
Off Topic / Re: Try to guess the above users name
« on: May 21, 2014, 12:09:12 PM »
Spencer

Really? It's right there, in front of you...

21
Off Topic / Re: Try to guess the above users name
« on: May 21, 2014, 07:56:23 AM »
Son

22
General Discussion / Re: Does anyone build ocean maps?
« on: May 20, 2014, 02:31:55 AM »
Environmental water is not visible through transparent bricks right? Let's use that to our advantage.

Say we have a fully build all-inside submarine map, with multiple levels of height (like 3 floors in a building)
and everybody spawn in the lowest possible end of the submarine (in the crew bedrooms or whatever)
and we use whatever it is that makes the lava rise in that Flood-Gamemode and make it into water, slowly flooding
the submarine because of a leak. The crews mission could either be to escape before drowning (maybe through
an escape pod or just using some diving gear, or maybe a DM trying to get to the last 3 suits/pods) or it could be to
fix the leak as fast as possible (making it a massive cooperative gameplay)

Anyway, the main idea here is to use the transparency glitch to our advantage by
making a Skybox, Ground, and Environment that looks like as if you were underwater, and then have
every window in the submarine to be using transparent (not invisible) bricks and make some environmental water
and make it rise slowly, if you'd look through the windows to the outside of the submarine you wouldn't
be able to see the surface of the water outside. I know this even works without shaders.

Here's a cookie for reading the entire thing :cookie:

23
Gallery / Re: DOF Screenshots
« on: May 19, 2014, 08:16:57 AM »
Can i have some feedback? :D

What is the first image? What are you trying to show us?
The second image is pretty dark, it's hard to see.

24
Add-Ons / Re: BlackDragonIV's Brickpack [Updated: 5/19/2014]
« on: May 19, 2014, 05:55:54 AM »
Is this for real

25
Suggestions & Requests / Re: Directional Lights?
« on: May 18, 2014, 12:53:53 PM »
They would not be able to cast any shadows though, as the Torque Engine can only have one dynamic light at a time.

26
Gallery / Re: DOF Screenshots
« on: May 18, 2014, 06:25:01 AM »
ANT's conversation-room


27
still waiting for the download for the garage doors :(
I need the pack to be done.
I'm not going to release each door as a seperate add-on.

28
General Discussion / Re: Will this work for buying a blockland key?
« on: May 17, 2014, 02:04:34 AM »
I thought it was 10 dollars

Edit: It's 10 dollars

29
could you make it on the 1x1 print brick and include a caution print to put behind the button?

I guess I'll just put the hazard stripes behind the button, (inside the BLB)

30
U can do my button idea on page 2

Already done, not the hazard stripes though, you'll have to use print plates for that

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