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Messages - Mr Furdle

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256
brick ships can't move in blockland, so it seems like it would be really clunky and probably a bad idea
also it looks like it would be a few repeating missions that go over and over again. idk if it would be good for an rpg.

honestly though I love the idea of a co-op server in which players have to work together to kill bots. I was actually working on one a year ago called "Viking" were everyone was in a viking raiding crew, and had to work together to raid some town. never finished but it sounded fun.

Well the american fleet aren't moving as they're preparing to execute a raid on the somalian pirates.
If you ever played Kong213's Zombie Survival you'd understand that its fun to collect weapons and kill bots. Plus the island will be pretty big so you can explore different parts to it :)

257
General Discussion / Re: Outlook
« on: June 04, 2014, 06:04:26 PM »
This isn't a overpowered weapon thread.
I don't recall stating it is.

258
General Discussion / Re: Outlook
« on: June 04, 2014, 05:59:12 PM »
   Outlook
*in development
A group that is centered around brown townyzing and archiving the personalities, backgrounds, and descriptions of different players.
This would bring to players the ability to use this information to recruit staff members in their servers that can be trusted.





There isn't really a point in having an OP this short when its in development. Maybe you should lock this until you've got more info.

259
Drama / Re: Ty's Modules
« on: June 04, 2014, 05:51:14 PM »
holy stuff furdle

you're really good at spotting coincidences!
supreme chancellor of blockland yo

260
Inspiration for the city buildings on the island








261
Drama / Re: Ty's Modules
« on: June 04, 2014, 05:26:45 PM »
Last month, TY made a drama about me, when I said I will get him back for loving me over after I supplied him with mods and introduced him into coders to make his mod better.

He has quit blockland a few weeks later and got banned on forums.

let that just sink in.

262
looks p interesting
stinks my laptop wont be able to run it lol
It'll have a low brickcount, like the ships are pretty much like 2k brick count :)

264
Gallery / Re: Furdle's Battleship (+Cargo Ship +Aircraft Carrier)
« on: June 04, 2014, 05:07:41 PM »
I appreciate the constructive and positive replies.
Check out my general discussion topic: http://forum.blockland.us/index.php?topic=259397.0

265
I'd play the stuff out of this
Are you gonna event some water cannons? That'd be neat as stuff lol
pirates can only use ladders at certain points along the boat, and those points are guarded by one water cannon that can only be used once or twice, or the captain can use them all at once

This is more of the post-capture scenarios, as in the pirates have already taken hostages and you have to save them rather than defend a ship from them.

At the moment I am planning to have like one or two cargo ships by the shore, with pirates hidden in them, and then have an island full of buildings, tightly shaped buildings. There will be different types of pirates with different weapons and there will probably even be civilians on the island too saying stuff like


266
looks interesting, what weapon pack are you using?
I saw you posted and thought to myself "oh god, here goes the rant of 'you've got so many projects running omg furdle!!!'"

H+K weapons. I've already evented some bots and ran a little test of gameplay :)

267
Off Topic / Re: WARNING: New virus known as Gameover Zeus appears
« on: June 04, 2014, 04:53:47 PM »
I have no antivirus so it has nothing to evade.
lol'd so hard

269
Due to a lot of work in real life, in the past two months have been pretty boring for me. I haven't been able to spend much time on blockland, and this is one of the reasons why I haven't worked on my projects much (The other reason being every scripter has been lazy)
So recently I've been looking at creating what I call casual projects.
These projects are just drop in-drop out building projects where my friend do a bit of helping without holding any commitment.

So this latest project, Special Forces RPG was inspired after I watched the film 'Captain Phillips' starring Tom Hanks (watch it, its a good movie!)
In this RPG, you start off on an American aircraft carrier, in a fleet of battleships. Somalian pirates have captured the crew of a fleet of cargo ships and have taken most of them to the shores of a Somalian pirate island. You must use teamwork and tactics to eliminate the enemy and rescue the crew from the hideouts.
I've tried to make this as realistic as possible. Once you rescue the crew, you must return to your ship by requesting air support from your team mates on the ship.
Back in the American fleet, you can purchase armour, equipment (medic kits, signal smokes and armour)


TL:DR - NEED BUILDERS FOR A SOMALIAN PIRATE RPG

 
 

270
Gallery / Re: Furdle's Battleship (+Cargo Ship +Aircraft Carrier)
« on: June 04, 2014, 04:18:07 PM »
The deck of the aircraft carrier should have an overhang, over the edge of the hull
again, I based it mainly off a WW2 carrier, which doesnt have these features. Nice suggestion though!!

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