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Messages - Mr Furdle

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271
Gallery / Re: Furdle's Battleship (+Cargo Ship +Aircraft Carrier)
« on: June 04, 2014, 04:17:30 PM »
Just gtfo, Furdle, you're complete piece of stuff, so shut up. That's my opinion and i won't change it, even if your mom want this. C:
Well now you're being unnecessarily rude. reported for flaming.

272
Gallery / Re: Furdle's Battleship (+Cargo Ship +Aircraft Carrier)
« on: June 04, 2014, 03:11:33 PM »
Too blocky and square. 2/10.
Every post you see on the gallery you give 10/10, even if something is built by a complete noob.
You are literally borderline handicapped.

273
Off Topic / Re: Post real life pictures of yourself.
« on: June 03, 2014, 07:23:50 PM »


mad men style. old picture doe
You've posted this before :OOOO

274
Gallery / Re: Modern House WIP
« on: June 03, 2014, 05:37:03 PM »
I don't like the striped vertical beam, the print plates used for it are too shiny plus it looks weird as its striped. try maybe brickwork instead?

275
Clan Discussion / Re: THE SOCKS
« on: June 03, 2014, 05:29:18 PM »
Nigerian cunts are cunts,us socks are socks.
Deal with it we're in your drawers.
Because someone with the name 'randomtroll39' is a valuable member of society.

276
Drama / Re: Ty's Modules
« on: June 03, 2014, 05:28:20 PM »
this guy can't be 20
My thoughts exactly.
15 at the most.

277
Drama / Re: Ty's Modules
« on: June 03, 2014, 05:26:19 PM »
I've already explained myself I don't need to do so again. Btw, have you forgotten that you don't even know how to code? How is it possible that you could look at my code and say it isn't mine if you can't even understand it. Your pathetic furdle. You will always be with that mindset. Good luck in life bud, because motherforgeters like me are going to push you to the dirt every time with the attitude you put out.
I know how to find a backdoor lol.
Why are you somehow basing this on life when a few pages ago on this post you told me to "go play with legos" (which technically you broke the 'too cool for the internet' rule)
'motherforgeters' like you end up picking up trash in the cities for the rest of your lives, not throwing dirt on me.

If you really want to bring real life situations onto this, I'm pretty sure I am in a better position than yourself.

278
Sounds fun!
I see what you did there.

279
Games / Re: Landmark - Creative Settler MMORPG
« on: June 03, 2014, 05:15:19 PM »
card should come tomorrow then ill update OP with pics

280
Gallery / Re: Furdle's Battleship (+Cargo Ship +Aircraft Carrier)
« on: June 03, 2014, 05:00:20 PM »
Pictures don't really do it justice but there is a runway.

tip:
Not all aircraft carriers have runways which extrude the hulls vertical boundaries. I actually modelled this one from a cross between a German WW2 carrier and a modern american carrier.

281
Drama / Re: Ty's Modules
« on: June 03, 2014, 04:57:14 PM »
I'm arguing with kids who just want to argue. There is a point were it becomes funny.
So you're basically a troll then?
Your profile says you're 20 but somehow I find that very hard to believe.
You're turning this thread into a huge drama by not accepting the fact that you put in backdoors, and you've given out a direct link to the download of the mod which YOU KNOW has backdoors in it.

Stop trying to defend yourself and just admit that this whole "I'm going to try and sell a mod I've compiled from things I've been given and try and pass it as my own work even though I have little knowledge in scripting"

282
Drama / Re: Ty's Up To Date City RPG Release
« on: June 03, 2014, 03:50:32 PM »
http://www.sendspace.com/file/x68uju

Go forget yourselves... heres the modules. I don't take credit for idiots.cs or spacecasts.cs
Watch out for the backdoors, I bet its full of them.
Thats pretty much the most Tyler could do with scripting.

283
Drama / Re: Ty's Up To Date City RPG Release
« on: June 03, 2014, 03:45:28 PM »
If you just edited the modules, then they're not yours and you can't sell them.

While I wouldn't normally trust Furdle he's more than likely right unless you can prove it somehow.
He cant, thats why he's changed the topic title.

inb4 lock

284
Drama / Re: Ty's Up To Date City RPG Release
« on: June 03, 2014, 03:42:55 PM »
Can you list these modules?
The modules were taken from CRP.
Basically everything in this mod is EDITED. The texts and such. Its pretty much 90% Iban, 5% Xenos and 5% CRP.
Tyler is literally handicapped if he thinks he can sell this piece of stuff. No wonder his city RPG didn't last long.
The whole mod comes from a bad reputation from a server with crappy administration and ugly builds, a reputation which would not be healthy to transit to your server.

285
Gallery / Re: Furdle's Battleship (+Cargo Ship +Aircraft Carrier)
« on: June 03, 2014, 03:25:11 PM »
Right, I'm thinking of what could become of this in the future. I've just played around with a few players, RPing a 'Spec Op Hostage Rescue RP'

So what I am thinking I could do is base an RPG in somalia, players spawn on the ship and travel to a Somalian island/captured cargo ships and rescue the hostages and kill pirates.

Killing pirates and rescuing hostages gives you points, which you can spend on the spawning aircraft carrier ship.
Things to buy will be rifles, snipers, handguns, shotguns, armour and signal flares.
The objective would be to get back to the ship without dying, to redeem your points.
The island will most probably be made from modular terrain and will have basic buildings (to fit the style)

I could pretty much build all of this by myself. Maybe if I feel like it I will work on it :)

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