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Messages - portify

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1156
Off Topic / Re: Microsoft rolling out Windows 10
« on: January 21, 2015, 01:05:04 PM »
He directly referred to it as "Spartan".

I don't think that's just a code name guys.

He literally said "... codename, `Project Spartan`."

1157
Off Topic / Re: Microsoft rolling out Windows 10
« on: January 21, 2015, 01:01:54 PM »

1158
Off Topic / Re: Microsoft rolling out Windows 10
« on: January 21, 2015, 12:29:08 PM »
The cringe is strong with scripted Cortana conversations

1159
Off Topic / Re: Microsoft rolling out Windows 10
« on: January 21, 2015, 09:57:46 AM »
To make room for more Operating systems of course.

But why would there be a limit on the amount of existing operating systems?

1160
Suggestions & Requests / Re: Fistful Of Frags weaponry
« on: January 21, 2015, 02:20:03 AM »
http://github.com/portify/Weapon_Package_Western

I made many of the weapons with great detail long ago

1161
Games / Re: Im null
« on: January 20, 2015, 01:07:55 PM »


conspiracies



The noise made by these is so terrifying
Somebody's also talking over it with very distorted audio

1162
Off Topic / Re: post your bookmarks bar
« on: January 20, 2015, 07:35:16 AM »

1163
Modification Help / Re: Getting ID from ItemData name & array length?
« on: January 19, 2015, 06:25:26 AM »
So something like someFunction("YourDatablockName", YourDatablockName); would simplify to the first argument being a string containing the name of the datablock object and the second would be the datablock object ID.

That'd just call someFunction with "YourDatablockName" and YourDatablockName capitalized however it was the first time it was used. It doesn't matter though as an object name is a valid object ID ("foo".bar();) or even the start of an ID ("14264 foo".bar();).

1164
Creativity / Re: Game Design Megathread
« on: January 18, 2015, 08:38:01 AM »
Extracting tilesets manually is surprisingly fun



After some manual pixel perfect image editing..



More magic



...


1165
Development / Re: 2015/01/16 - Blockland r1959
« on: January 18, 2015, 05:14:18 AM »
Now I just want proper DirectX support. I hate how this game is just dependent on OpenGL.

Why would you want DirectX support when you have OpenGL support?

1166
Creativity / Re: Game Design Megathread
« on: January 18, 2015, 03:59:32 AM »
I don't know what I'm making but it looks neat and making a loader/renderer for Tiled maps and tilesets was fun



Window on the left is running through http://love2d.org

1167
Drama / Re: We have some serious stuff inbound...
« on: January 17, 2015, 06:26:10 AM »
thats your IPv4, not your IP.

I don't think you know what IPv4 is—please reevaluate your interpretation of everything.

1168
Modification Help / Re: Silent transmitdatablocks();
« on: January 16, 2015, 11:10:31 AM »
Generally you should never attempt to modify messageAll (not to mention that you have the wrong number of args). There is pretty much always a better option.
An extra 5 line function is infinitely better than a new package which attempts to modify the behavior of messageAll to globally filter out messages based on text.

1169
Add-Ons / Re: Speed Events
« on: January 16, 2015, 04:41:35 AM »
Any way to adjust acceleration force and underwater swim speedsAir control?

Yes and no.

1170
Add-Ons / Re: Speed Events
« on: January 16, 2015, 02:16:50 AM »
Underwater speeds?

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