Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - portify

Pages: 1 ... 74 75 76 77 78 [79] 80 81 82 83 84 ... 133
1171
Suggestions & Requests / Re: Support_VehicleSounds
« on: January 15, 2015, 09:51:59 AM »
Playing sounds as a concept from a vehicle server-sidedly is completely possible. However, controlling the pitch of one sound is only possible on the client. To figure out how to pitch the sound you also need to know the speed of the vehicle, which is of course accessible if you're the host. It's possible for the server to constantly send the speed to the client, but it'll sound really choppy since you can't send the speed often enough.

1172
Add-Ons / Re: Slayer
« on: January 15, 2015, 05:09:34 AM »
Slayer has not been updated to support the latest version yet
It'll probably take a while as he'll need to find a good alternative to AIConnection representations

1173
Development / Re: 2015/01/13 - Blockland r1956
« on: January 15, 2015, 02:49:03 AM »
I'm not sure about cpu, but blockland is definitely using more ram now after the update. Each player that joins a server uses around 55mb of ram now, when before it was only 13-15mb of ram. That will reach ram limits a lot sooner, so you might want to reduce the max player count on your servers for now or prepare for potential run time errors.

I imagine it's also partially to blame on the fact that the ghost limit was raised from somewhere over 256000 to 1024 * 1024, which means that every single ghost which the server keeps track of that a client knows about uses more memory to store the ghost ID. There had to be another change to make it jump this much though, as this would only mean like two bits more for every ghost. Maybe Badspot just messed up the alignment or something, whatever.

1174
Suggestions & Requests / Re: Support_VehicleSounds
« on: January 15, 2015, 02:45:03 AM »
Well that is better than nothing I guess, is it possible to activate it when you get in a car?

The speed data accessible by the client when you're not the host is far too choppy, so you need to be the host too. So yes, it's possible to make it start when you get in a vehicle.

1175
Modification Help / Re: AiConnection alternative
« on: January 15, 2015, 02:40:06 AM »
The alternative is a ScriptObject. You'll need to implement a more generic interface to working with minigame members that internally abstracts that away.

1176
Suggestions & Requests / Re: img2brick PM?
« on: January 14, 2015, 02:00:10 PM »
the only way an add-on version could work is with an external script; torque doesn't really have the capability to read image files like that, unless you were to do some goofy workaround with guibitmapctrl objects
getPixelColor(x, y) i believe

works for guibitmapctrl

the only way an add-on version could work is with an external script; torque doesn't really have the capability to read image files like that, unless you were to do some goofy workaround with guibitmapctrl objects

1177
Off Topic / Re: Bye Bye, Windows 7
« on: January 14, 2015, 01:21:08 PM »
The new start screen works kinda like that. Press the windows key and start typing for what you want.

... new? The same applies to Windows Vista, 7, 8, 8.1 and 10.

1178
mClampF - mClamp misbehaves if fed floating-point values.

Doesn't really "misbehave", just strips away the fractional part.

1179
Modification Help / Re: Invisible brick?
« on: January 14, 2015, 10:57:13 AM »
Post the BLB?

1180
Development / Re: 2015/01/13 - Blockland r1956
« on: January 14, 2015, 06:58:49 AM »
The brick limit (256000) wasn't raised, only the ghost object limit (1048576). Whether or not this will let you use more than 256k bricks with some messing around depends on whether or not the client wants to render more than 256k even ifghosted.

1181
Off Topic / Re: ► self lewinsky self forget tutorial - STICKY PLEASE
« on: January 14, 2015, 05:10:44 AM »
best topic 2015 even though 2015 only barely started

1182
Off Topic / Re: Bricked My loving Phone
« on: January 14, 2015, 03:02:59 AM »
I dunno what you managed to do wrong, I'm using a LG G3 with a custom Lollipop (because the LG skin is disgusting in 5.0) ROM right now.

1183
Oh man this thing was so bad

Apparently bunker servers that start BL_IDs at 100 sort of forget up the script.
Expect 100-150 to possibly be wrong. :s

EDIT: Also not sure why -1 is in there... It seems to change names from time to time... Weird.

Occasionally players will show up with BLID -1 on the player list.

1184
Why are you requesting for him to add it if you just implemented it yourself?

1185
Add-Ons / Re: Event - PlayerSpeed
« on: January 13, 2015, 07:17:17 PM »
http://forum.blockland.us/index.php?topic=273280.0 this would need to get updated in order to support that, because anything using that will screw with setting individual speeds, and vice versa.

I'm trying to think of a simple way to accomplish that
One way would be so that, for example:

    effective max forward speed = playertype speed * getForwardSpeedFactor
    getForwardSpeedFactor = getSpeedFactor


One could then separately modify whatever is necessary
What extra factors would be included, though?
Having every combination of forward, backward and side for normal, crouch and underwater would get messy really quickly — perhaps only have scales for directions that apply to all states?

Pages: 1 ... 74 75 76 77 78 [79] 80 81 82 83 84 ... 133