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Messages - portify

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1186
Off Topic / Re: Bye Bye, Windows 7
« on: January 13, 2015, 05:04:55 PM »
*cough* except windows 8 *cough*

Windows 8 had a way longer testing cycle than Windows 7. I see literally no reason to use any other Windows version over Windows 8.1.

1187
Off Topic / Re: Bye Bye, Windows 7
« on: January 13, 2015, 05:00:53 PM »
They just want to push out their stupid windows 8.

Wasn't windows 98 the last OS to have a 'Beta Test' before releasing it? Like windows 8 just went "Lol let's just release it, who cares what people think!", and then boom nobody bought it.

Err, no, every OS after 98 has been extensively tested.

1188
Add-Ons / Re: Event - PlayerSpeed
« on: January 13, 2015, 04:56:14 PM »
In case it doesn't already, I can recommend using Support_SpeedFactor.cs behind the scenes to be compatible with other simple speed multiplying add-ons. Just store the event specified scale factor on the player and multiply by it when packaging `getSpeedFactor`.

1189
Suggestions & Requests / Re: Support_VehicleSounds
« on: January 13, 2015, 04:48:19 PM »
This is essentially only possible client-sidedly

1190
Off Topic / Re: Bye Bye, Windows 7
« on: January 13, 2015, 04:16:22 PM »
microsoft are too cool for the number 9

Some programs do OS classification by seeing if the name starts with "Windows 9" (to catch 95 and 98). "Windows 9" also starts with "Windows 9".

1191
Source of Support_SpeedFactor.cs (791 bytes)



This lets you easily scale the player's movement speed in all directions and states whilst remaining compatible with other scripts.
Here's an example of using it - making all players half as fast while holding your weapon image:

function MyWeaponImage::onMount(%this, %obj, %slot)
{
   %obj.updateSpeedFactor();
}

function MyWeaponImage::onUnMount(%this, %obj, %slot)
{
   // Unmount it after we're done here so `::getMountedImage` doesn't see this image
   %obj.schedule(0, updateSpeedFactor);
}

package MyWeaponPackage
{
   function Player::getSpeedFactor(%this)
   {
      if (%this.getMountedImage(0) == MyWeaponImage.getID())
         return Parent::getSpeedFactor(%this) * 0.5; // Note how speed is halved here
      return Parent::getSpeedFactor(%this);
   }
};

activatePackage("MyWeaponPackage");




This can easily be used to do things like speed powerups and weapon reloading cycles that slow you down.

1192
Development / Re: 2015/01/13 - Blockland r1954
« on: January 13, 2015, 03:32:40 PM »
Every time somebody on my server (no custom add-ons) clears bricks, all other ghosts freeze in place (i.e. players, projectiles, etc)

everything freezes on ports when someone clears bricks, visually.
you can still see people's alarms and stuff tho.
is this just his server or can someone else confirm this on theirs?

1193
Development / Re: 2015/01/13 - Blockland r1954
« on: January 13, 2015, 03:26:28 PM »
Why did you remove AIConnections? They were very useful doing things like modifying the environment without an admin being on the server. Many mods are going to break due to this.

Change the environment settings yourself.
Shameless plug: https://github.com/portify/bl-utils/blob/master/environment.cs

setEnvironment("WaterHeight", 50);

1194
Development / Re: 2015/01/13 - Blockland r1953
« on: January 13, 2015, 02:58:12 PM »
What does Player::setWorldSpaceMovement(bool val) do?

If passed 1, it makes you move relative to global axises (+/-X, +/-Y) rather than relative to your player's rotation.
I can think of quite a few uses for this, but what was the motivation for adding it?

1195
Development / Re: 2014/01/13 - Blockland r1953
« on: January 13, 2015, 02:47:35 PM »
Pretty much everything in that changelog is the best thing ever

1196
I got two double Machina headshots in a row AMA

Have you considered a career in photography?

1197
Games / Re: Old games you played but forgot the name of: the thread
« on: January 13, 2015, 05:26:40 AM »
Some sort of western team-based.. something game. I really don't remember much other than the view being high up and the small tutorial area text saying "or use the arrow keys if you're a westlander".

1198
Creativity / Re: Game Design Megathread
« on: January 12, 2015, 06:09:23 AM »


I have no idea what I'm making or why

1199
Star's losing interest in TF2 quickly.

I don't think there's anybody that hasn't lost interest in TF2

1200
Modification Help / Re: Exchangeable cache.db
« on: January 10, 2015, 07:35:26 AM »
Pretty sure the cache doesn't check files with matching hashes, but rather files with matching paths. I seriously haven't tested extensively, and may definitely be wrong on that, but just try giving the resources in folders that maintain the same structure as the mods that contain the sound files (ex the scripts obv).

The cache checks files with matching hashes. You can't simply drop a required file in your Blockland folder and have it work when joining the server (you'd need to manually add it to the cache in that case).

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