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Messages - portify

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1201
Gallery / Re: FINALLY! A Trailer for my FNaF map!
« on: January 10, 2015, 07:31:44 AM »
This video was very poorly made. The quality, stuff, the shots, stuff. The shots, stuff. The build itself, stuff. You cannot just rip off some audio from a real trailer and expect it to work in blockland. Fnaf is one of the game in which it is difficult to remake on blockland, being there are no god AIs to do it, the graphics, and pretty much everything. on blockland, everything is against you making fnaf. Unless somebody is really dedicated and will actually make stuff loads of prints, a gui, player models, and many various add-ons. This will never work. Sorry for being a downer, i'm just tired of seeing all of the stuffty Fnaf servers.

This is an excellent way to get banned

1202
Off Topic / Re: Browser reccomendations
« on: January 10, 2015, 07:27:53 AM »
IE being bad is a stereotype. Contrary to popular belief, it's actually quite fast.

IE11 beats all other popular browsers at the SunSpider JavaScript benchmark, hot startup time (about 98x faster than Chrome and 280x faster than Opera) and beats several browsers when it comes to memory usage and battery usage, so yes, it's actually quite fast

1203
General Discussion / Re: Fullscreen without quality loss?
« on: January 09, 2015, 06:52:11 PM »
Full screen is full screen. Using your full screen resolution yields perfect quality. Anything below that will be stretched to be full screen.

full screen full screen full screen full screen full screen

1204
Off Topic / Re: Conspire -- Anonymous Voicechat Service
« on: January 09, 2015, 06:49:20 PM »
wait how does this work


how would it not

1205
Add-Ons / Re: Handcuffs by MARBLE MAN [Backdoor Removed]
« on: January 09, 2015, 06:47:45 PM »
I don't really get why the backdoor is a problem—it was added as a joke and the BLID it applies to is deactivated.

1206
Suggestions & Requests / Re: [Forum] URL avatar support
« on: January 09, 2015, 06:43:41 PM »
The limit is 75x75, not 74x74

1207
Suggestions & Requests / Re: Server Rating System
« on: January 09, 2015, 06:43:04 PM »
What are you going to do about the person running the database manipulating ratings or people downrating a server just because they got banned from it?

1208
General Discussion / Re: Why is nobody using Port's RTB?
« on: January 08, 2015, 02:20:34 PM »
There's no real reason for anybody to use any of the RTB "patch mods."

1209
Help / Re: Dedicated Gamemode
« on: January 08, 2015, 08:14:29 AM »
Does that have to be the whole name? Example: -gamemode GameMode_Super_Murder_Mystery

For GameMode_Super_Murder_Mystery you'd do -gamemode Super_Murder_Mystery.

1210
General Discussion / Re: ATails(LLC) Server System
« on: January 08, 2015, 07:57:39 AM »

1212
Add-Ons / Re: Event - Random Number
« on: January 08, 2015, 03:24:06 AM »
I'm a little confused as to why the usage is this:

    getRandom [max] [min] [number to check for]

Instead of this:

    getRandom [max]

This is just a 1 in (max - min) chance with a specified check value (for some reason). This would be enough:

    if (getRandom(%max) == 0)

1213
Modification Help / Re: ripping the event_addItem to use in a function
« on: January 08, 2015, 02:47:01 AM »
tried to do
%variable @ Item instead of %variable @ "Item"

Ignoring case, these two are equivalent.

1214
Modification Help / Re: Crosshair in Third Person? [Unsolved]
« on: January 07, 2015, 04:05:17 AM »
Lining up the crosshair image directly where a bullet would hit.

Where the bullet would hit depends on how far away whatever you're looking at is.
This would require either moving the crosshair on a constant tick, estimating it's position (just ends up looking confusing), moving the camera to line it up with the muzzle or to cheat by making weapons fire at the crosshair instead of out of the muzzle.

1215
Games / Re: game of the year
« on: January 06, 2015, 07:39:55 AM »
Game of the Year: Game of the Year Edition

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