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Messages - portify

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1681
General Discussion / Re: Rapids ChromeFX Effect
« on: June 30, 2014, 07:23:22 AM »
APNG. APNG has a higher quality than GIF.

Uh.. your point?

1682
needs support with the arrow keys

You mean keyboard turning? I'll look into it in a bit.

1683
General Discussion / Re: Rapids ChromeFX Effect
« on: June 29, 2014, 04:33:25 PM »
wait, apng is something from the past? I thought it was new.

No, AGIF is something from the past.

1684
General Discussion / Re: Rapids ChromeFX Effect
« on: June 29, 2014, 04:18:42 PM »
Because it's 2014.

Exactly, it's not 1989 anymore.

1685
Off Topic / Re: space email
« on: June 29, 2014, 01:11:21 PM »
um


1686
Off Topic / Re: Help Arekan find a better GPU :D!
« on: June 29, 2014, 10:47:05 AM »
You really shouldn't need to worry until something goes up to 195+ F consistently. Most highly sensitive or low-quality hardware will probably start to melt or receive other form of permanent damage around 220-235 F. Usually my GPU idles at ~115-120 F and that's with a case from ~2005 which has no built-in cooling.

1687
it's called client_newtoncamera for a reason you know

Who says you can't just ask people to use it on your server?

1688
Modification Help / Re: "$server::brickCount" does not work
« on: June 28, 2014, 06:16:43 PM »
getBrickCount() is what you want. No need to loop through mainBrickGroup.

/getRealBrickCount (or something) exists for a reason: the counter can screw up. But regardless, yeah, as I said, it's getBrickCount().

1689
Off Topic / Re: I think Verizon is cheating me
« on: June 28, 2014, 04:58:27 PM »
How does your phone not properly using wifi have anything to do with your cellular service provider?

1690
Modification Help / Re: "$server::brickCount" does not work
« on: June 28, 2014, 04:53:32 PM »
%bricks = 0;
%groups = MainBrickGroup.getCount();

for (%i = 0; %i < %groups; %i++)
{
    %bricks += MainBrickGroup.getObject(%i).getCount();
}

1691
Modification Help / Re: "$server::brickCount" does not work
« on: June 28, 2014, 04:06:32 PM »
I'm pretty sure there's a getBrickCount() function. To get the true brick group, go through the MainBrickGroup and sum the counts of the child groups.

1692
Off Topic / Re: DOS Commands
« on: June 28, 2014, 12:35:02 PM »
Talk about being an ass. All I did was ask for a little help.

The net command was introduced in Windows 95. You are using MS-DOS.

1693
How do you explain the hands in the new vehicles being made that copy the hands and the colours?
%veh.setNodeColor($rhand[%player.client.rhand], %player.client.rhandColor);
You just need a support for weapons like the vehicles have to make this possible. Although, unneeded.

So you want to make weapons that are actually vehicles you drive while holding them? You can use setNodeColor on vehicles because they are separate objects. Like explosions (for projectiles), images are just implicitly a part of your player object, not a separate object mounted to it.

1694
Off Topic / Re: DOS Commands
« on: June 28, 2014, 11:51:12 AM »
The net command was introduced in Windows 95. You are using MS-DOS.

1695
Because I'm not sure if that gets called on bricks.

Er, let me check, hold on. ::damage and ::radiusDamage aren't used for bricks, weird. The game uses a radius search in ::onExplode for nothing but bricks by default.

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