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Modification Help / Re: Bypassing damage
« on: June 25, 2014, 04:08:32 PM »
-snip-, hold on.
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i want someone to make a thing where it tells you when you've been quoted
it'd be so helpful
Rule 2 : Do not post what you created in this topic, PM it to me.
Rule 2.1: Don't even tell in this topic what you are going to create.
Port does it all the time
MinigameCanDamage takes client objects as arguments, not player objects. Ephi stated so in the projectile damage thread. I do believe ClientObject.Client would cause some sort of trouble.
That's very nice, but I would like to know more about Weapon_Package_Generic :o
Actually, someone should make a client mod with all sorts of random, useful functions, like resetting FOV, that can be accessed by server mods (and maybe a keybind to disable it in case the host is abusing it).
How do they do that and is there a download link for that weapon?
When I tested this, it still wasn't centered.
Thoughts?
Code: [Select]new GuiWindowCtrl() {
profile = "BlockWindowProfile";
horizSizing = "right";
vertSizing = "bottom";
...
};