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Messages - portify

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1741
Games / Re: STEAM SUMMER SALE BEGGING THREAD 2014
« on: June 20, 2014, 05:53:55 PM »
Spore Complete Pack for €6.48. 3 hours 2 hours 1 hour.

>>>>

:panda: Please?

http://store.steampowered.com/sub/1741/
http://steamcommunity.com/id/portify

1742
Games / Re: STEAM SUMMER SALE BEGGING THREAD 2014
« on: June 20, 2014, 04:23:56 PM »
Has anybody in this topic even received anything they asked for at all?

1743
Modification Help / Re: Adding a clickable link in a GUI
« on: June 20, 2014, 04:21:42 PM »
You cannot use the : character. Remove the http:// prefix.

1744
How do people even get the back scatter? Is there a crafting recipe? I haven't seen one.

They added a crafting recipe in the latest update.

1745
and how does everyone have all the new guns already?

Crafting.

1746
Suggestions & Requests / Re: Better, More Accurate TF2 Weapons
« on: June 20, 2014, 01:23:09 AM »
Bump.

1747
Steam sales

1748
So wait; if there's only four slots (head, hands, and effects), how do you attach images to a player's feet? Are they attached to the nodes themselves somehow? I feel as though in completely missing something here, making me kinda wish I'd gotten more into playertypes...

There are 4 image slots (the second argument to mountImage). The actual physical position of the image is determined by the mountPoint value on the image datablock itself.

1749
What exactly does "participating" mean?

1750
Games / Re: STEAM SUMMER SALE (HYPE) THREAD 2014
« on: June 19, 2014, 04:41:06 PM »
Yet another Steam sale where I won't be able to get even a single game, awesome.

1751
Modification Help / Re: Can't modify commandToServer().
« on: June 19, 2014, 05:05:31 AM »
It's not that you aren't "allowed" to change it. The name "commandToServer" is assigned to a function exposed from the engine. It doesn't technically exist on the TorqueScript side. Functions exposed from the engine take priority over normal functions however, so if you do define it, it'll find the engine function first.

1752
I'm scared


1753
But how is it that significant? You're still just in the same base school.

1754
Suggestions & Requests / Re: Better, More Accurate TF2 Weapons
« on: June 18, 2014, 08:08:42 AM »
http://github.com/portify/Weapon_Package_TF2

Team colored weapons with beautiful custom models and accurate sounds, accurate spread/damage/splash/etc values, critboosts, random crits, crit projectile effects, damage randomization, damage distance falloff, fixed radius damage, etc.

Not even the modeler showed any interest so I stopped.

1755
sorry if somebody already mentioned this, but did anyone else notice that it besides seconds and hours and all that stuff being counted, there's one for weeks?

is this going to be a multiweek event?

The timer is actually how long you have to solve the next part of the ARG.
If it runs out, the days/weeks timers on the left will increment and we have to wait for them before we get the next part.

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