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Messages - portify

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1756
Off Topic / Re: PS4 or XBONE equivalent PC specs?
« on: June 17, 2014, 10:42:07 AM »
Also, the high end i7's perform MUCH better than the high end FX octo cores.with AMD octo.

But how? Like, technically what makes the difference there?

1757
Off Topic / Re: So uhh I decided to start on the youtubes.
« on: June 17, 2014, 10:27:03 AM »
"Lets Play"

You started the wrong way.

1759
Off Topic / Re: PS4 or XBONE equivalent PC specs?
« on: June 17, 2014, 10:22:27 AM »
they have the best tech

did you read my post

1760
1 and 2 are occupied (weapons ect) and 3 uses effects.

But 2 is the only free slot..

1761
Yeah, I meant particles. That's what Xalos's does too.

.. no, by particles I meant a scripted particle system that represents particles as colored points with a position and velocity on the screen. The screen itself doesn't use particles or emitters.

1762
Off Topic / Re: PS4 or XBONE equivalent PC specs?
« on: June 17, 2014, 09:46:57 AM »
(with hyper threading a 4core to fake that 8) the cheapest i5 is more then twice as fast
http://www.newegg.com/Product/Product.aspx?Item=N82E16819115234

I don't understand why anybody buys Intel CPUs. The newest Intel CPU (6 cores, 3.6-4 GHz) costs more than the AMD FX-9590 (8 cores, 4.7-5 GHz). ???

1763
So was I right then?

No, it uses setNodeColor and a particle system.

1764
No, it's a thing Xalos made. Each of those pixels is a square from an emitter and they're controlled by events.

What? I made it, there's no emitters and no events.

1765
Off Topic / Re: tell us the truth pie crust
« on: June 17, 2014, 07:23:26 AM »
Vs. yet another person trying to act as a third party.

Vs. yet another person trying to act as a third party.

:cookieMonster:

1766
The timer is actually how long you have to solve the next part of the ARG.
If it runs out, the days/weeks timers on the left will increment and we have to wait for them before we get the next part.

1767
It depends on how low a FPS you're willing to play with.

http://youtube.com/watch?v=ttEEcvJn3ME

1768
Suggestions & Requests / Re: A Gun+ pack
« on: June 16, 2014, 03:37:33 PM »
I was responding to customizable weapons. It can't be done without thousands of datablocks.

You don't need a separate datablock for a separate firerate, spread, clip size, damage, etc. though.

1769
Games / Re: PAYDAY 2: BIG loving BANK HEIST
« on: June 16, 2014, 12:47:06 PM »
I don't get it though, what makes it special?

1770
Modification Help / Re: [RESOURCE] LIHO/HILO Queue
« on: June 16, 2014, 12:17:06 PM »
I just found that Blockland has a default QueueSO class.

It's not defined unless you actually start a server beforehand.

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