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Messages - portify

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1801
Why did you make the Guard unable to be a murderer?

1802
Modification Help / Re: Get random float?
« on: June 11, 2014, 03:40:20 AM »
getRandom() returns a random normalized float.

1803
Suggestions & Requests / Re: A Gun+ pack
« on: June 09, 2014, 06:19:00 PM »
Not possible unless we get engine changes.

So yeah, never going to happen.

Why wouldn't it be possible?

1804
Games / Re: Nintendo re-released the Wii. It's small now.
« on: June 09, 2014, 06:01:55 PM »
Is this like the Wii U version of the 2DS?

No, it's the Wii version of the GameBoy Micro.

1805
Add-Ons / Re: Teamspeak Integration
« on: June 09, 2014, 01:44:54 AM »
HOW?

TEAMSPEAK DOESN'T EVEN HAVE AN API FOR TORQUESCRIPT.

HOW?

The TeamSpeak client has a local socket API (line-based) for miscellaneous things.

1806
"AMD cards bad for watch dogs" lol what, no, i have a 6870 and i can run watch dogs on high 1080p fine with at least 30-40 FPS.

7870 and ~50-70 FPS with constant spikes on lowest possible settings in 720p. :panda:

1807
Off Topic / Re: Vote for Blockland Forums funniest user!
« on: June 08, 2014, 03:34:04 PM »
people with punctuation in their names

I know, right? Goofyman... is hilarious and so totally.. goofy.

1808
Modification Help / Re: Writing a line to a website
« on: June 08, 2014, 03:19:32 PM »
Use TCPObject::send() terminated with a \n (optionally with a \r before it for certain messed up platforms or servers).

1809
Modification Help / Re: Weapon sound layers *need help*
« on: June 08, 2014, 10:01:02 AM »
Yeah it's torque units, they're relatively the same. Ill edit it once I'm on my pc.

One Torque unit is two brick studs, so no. A 64x baseplate is 32 Torque units long.

1810
Just use $DefaultMiniGame = findLocalClient().miniGame;

1811
100%, yes.

1812
Suggestions & Requests / Re: Bot Combat Behavior and more Bot Events
« on: June 06, 2014, 08:18:50 AM »
You'd have to use a pseudo-mission editor or complicated GUI for that.  Bricks are provably the most convenient.

Or just this..?




1813
General Discussion / Re: What FOV do you play Blockland with?
« on: June 05, 2014, 06:56:11 PM »
setfov(200);

But it's impossible to have a FOV higher than 180 with orthographic projecyion; anything above it is just set back down..

1814
Modification Help / Re: [RESOURCE] LIHO/HILO Queue
« on: June 05, 2014, 05:16:12 PM »
why did you not include the function keywords

Because it wasn't intended to be complete code. There's no "%this, " or QueueClassName:: either; it's just to demonstrate.

1815
Act IV, In Plain Sight. How the hell? I can't do more than about 15 Jam Comms sequentially, and during the chase my car just gets wrecked pretty quickly - can't really switch vehicles fast enough. Even if I could, they'd just keep coming.

Scratch that, the last mission is way harder. Oh god.

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