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Messages - portify

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256
Games / Re: Overwatch - Now Live
« on: May 24, 2016, 02:43:03 PM »
is 40 bucks
somebody buy me game
I can send butt pics
I will mercy on your richard
I will reinhardt pocket you
I'll give you the time with the q button
anything

257
Shouldn't it be a 'single arrow' type empty?

doesn't matter

:o will vehicle joints, mountpoints exported just empties or bone/armatures?

you should use empties for defining them, yes

isnt that just a visual for it?

yes

258
guys did you hear lmaobox was conquered

259
Games / Re: Overwatch - Launching tomorrow :O
« on: May 23, 2016, 12:06:39 PM »
sell your kidneys so you can buy it

how

260
Games / Re: Overwatch - Launching tomorrow :O
« on: May 23, 2016, 11:39:49 AM »
who wants to play when it comes out?

me

261
viewmodel_fov 270

262
Games / Re: Overwatch - Launching tomorrow :O
« on: May 23, 2016, 03:04:52 AM »
man I'd be so excited for this launching tomorrow if I could afford to buy it

:/\/

263
Off Topic / Re: JOEL IS BANNED FROM TWITCH WHAT?????
« on: May 23, 2016, 01:35:51 AM »
No one watches my youtube stream.

You would think since they are trying to compete with others they would advertise smaller people like me more. Afterall I am a youtube partner.

I don't know anybody that isn't a YouTube partner

264
probably less than $0.0018

265
General Discussion / Re: A Blockland Glitch I'd only like to share.
« on: May 23, 2016, 01:30:03 AM »
not really a problem if you only need second-level accuracy (eg slayer seconds to restart)

also what happened to torque storing everything as a string

TorqueScript does not store everything as a string, it's just very eager to convert things to strings every time you pass a function argument, return a value from a function or copy variables without math

267
I actually have discovered this channel a while ago.

"Joined Mar 10, 2015"

Did they delete all their videos? The oldest publicly visible one is from 2 weeks ago.

268
Modification Help / Re: Why doesn't Blockland have foreach?
« on: May 22, 2016, 12:27:23 PM »
Torque 3D has both foreach (%obj in RootGroup) and foreach$ (%word in "a b c d").

269
Modification Help / Re: Default lightning?
« on: May 22, 2016, 07:50:06 AM »
datablock LightningData(MyLightningData)
{
    a = 1; // A datablock needs to have at least one field (parser limitation)

    // Optional fields:
    //   strikeSound = ...;
    //   strikeTexture[0] = ...;
    //   ...
    //   strikeTexture[7] = ...;
    //   thunderSounds[0] = ...;
    //   ...
    //   thunderSounds[7] = ...;
};

new Lightning(MyLightning)
{
    datablock = MyLightningData;

    // Optional fields:
    //   boltStartRadius = ...;
    //   color = ...;
    //   fadeColor = ...;
    //   strikeRadius = ...;
    //   strikesPerMinute = ...;
    //   strikeWidth = ...;
    //   useFog = ...; // only for bitmaps
};

MyLightning.strikeObject(object);
MyLightning.strikeRandomPoint();
MyLightning.warningFlashes(?);

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