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Messages - portify

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31
This is what I've been trying to release for a while, I just kept getting the same shadow cascade blending issue as you have here so I was never satisfied with it. How's the perf?

32
General Discussion / Re: Rocket Jump Challenge: Winners!
« on: January 21, 2018, 03:33:31 PM »

33
General Discussion / Re: Rocket Jump Challenge: Winners!
« on: January 21, 2018, 03:13:12 PM »
why isn't skill4life there

34
Add-Ons / Re: Server_AntiAna
« on: January 21, 2018, 02:30:55 PM »
He already knows.

Yeah I was informed, about a page ago.

He already knows that he already knows.

35
Creativity / Re: Game Design Megathread
« on: January 21, 2018, 05:16:18 AM »
does anyone remember that on dj hero clone port made? that was pretty awesome

woah thanks

36
General Discussion / Re: Ana..
« on: January 20, 2018, 11:42:56 AM »
really activates my almonds

really? it really almonds my activations

37
General Discussion / Re: Ana..
« on: January 20, 2018, 11:39:07 AM »
Public service announcement for anybody that hasn't noticed: this topic is from a completely new (from today) account that has only ever posted about Ana, and has their profile location set to one involved in the ARG

38
General Discussion / Re: What Makes a Good (and Bad) Prison Escape?
« on: November 12, 2017, 12:33:37 AM »
guards shouldn't be killing prisoners

39
General Discussion / Re: Let's Design a Terrain Sculpting Tool
« on: November 09, 2017, 09:07:59 AM »
Main challenge honestly would be doing the client-side calculations to translate mouse position values into positions on the brick grid.

use this

https://github.com/portify/projection

40
Suggestions & Requests / Re: Anti-corner jump exploit.
« on: November 07, 2017, 11:27:04 PM »
the number is in ticks, not centiseconds
each tick is 32 ms

41
Modification Help / Re: [Blender] New DTS plugin
« on: November 07, 2017, 12:18:33 PM »
aaa why does this have so many random errors

42
General Discussion / Re: Conan's Prison Break! - Finally recoded!
« on: September 22, 2017, 02:23:46 AM »
Neat

43
Modification Help / Re: Does anyone know how the movehandler .dll works?
« on: September 14, 2017, 03:43:01 PM »
onGetAIMove:

return "" to use the normal behavior (supporting setMoveDestination, setAimObject, etc)
return "0" to do nothing
return an input string like the second argument to onPlayerProcessTick to have the bot do that

44
Off Topic / Re: model of the iphone 8
« on: August 08, 2017, 12:33:12 AM »
isn't this just the Essential Phone but with a wider bar and an Apple logo


45
Off Topic / Re: what is your favorate GPU? and what is your main GPU?
« on: August 04, 2017, 01:34:55 PM »
AMD Radeon HD 7870

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