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Messages - portify

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301
i will probably be asleep at every point in the poll

this will be fun

302
Modification Help / Re: How to make a glowing raycast tracer
« on: April 29, 2016, 04:45:36 AM »
does glowing static shapes work for you when exported from your exporter?

While they've worked just fine whenever I've used them with my exporter, I don't understand why it would help using it instead. It shouldn't be any different from what you're already doing.
Do other weapons with glowing tracers work fine for you? Does the glowing trail on my brick tool work?

303
Modification Help / Re: How to make a glowing raycast tracer
« on: April 29, 2016, 03:33:46 AM »
Just use the new blender because it does work there.

I don't think these kinds of "just use XXX" comments are always helpful, but in this case I'm not sure what else there is to do. I've never run into this issue with the new version—I just tick shadeless and it works, so I don't know what else you could do. It seems like everything should be working.

304
Add-Ons / Re: Vehicle Collision Enhancer
« on: April 29, 2016, 01:46:54 AM »
port always finishes fast :/

go away

305
Add-Ons / Re: Vehicle Collision Fix
« on: April 28, 2016, 06:24:46 PM »
maybe you should rename the title to "Vehicle Collision Enhancer" or something like that

I could change the title to something similar but I'm not going to rename the actual add-on file at this point.

306
Add-Ons / Re: Vehicle Collision Fix
« on: April 28, 2016, 06:22:24 PM »
are you sure 64 is a good default number? my server starts dying with more than 6 vehicles with an integration above 16

It's a very situational setting so it's hard to recommend the default. I don't think any high values should be used much outside of dedicated servers, or with reasonably powerful hardware.

What kind of vehicle interaction is happening on your server? You could always lower the value for your server, of course. Personally I use 128 in some cases on my racing server.

307
Add-Ons / Vehicle Collision Enhancer
« on: April 28, 2016, 06:00:01 PM »
Vehicle Collision Enhancer

What is this?

This add-on increases the work done by the game in order to detect vehicle collisions. This makes it a lot more difficult to drive through things.

What is this not?

This add-on does not fix vehicle collision resolution. It improves the detection of collisions, but it will not fix getting stuck in things (though it'll be less likely, since collisions will be detected earlier) or being employed in the space program against your will.

Preferences

$Pref::Server::VehicleCollisionIntegration (integer between 1 and 512, default for this add-on is 64)
The amount of work to do for each frame in order to detect vehicle collisions. Most vehicle add-ons use 4 by default, and this add-on will set it to 64. If you're using a dedicated server and it doesn't work well enough, feel free to increase this. This will adversely affect performance. If this add-on is slowing down your server too much and you think you'll be fine with less precision, you can decrease it. If you want to change it while a server is running, enter applyVehicleCollisionFix(); in the console after you change it.

Download

Download Server_VehicleCollisionFix.zip from justfilehosting.space.

308
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: April 28, 2016, 06:47:45 AM »
too bad it's still singleplayer only

You can patch the binary to make it all work in multiplayer

309
Off Topic / Re: Rate the above users avatar
« on: April 28, 2016, 06:37:59 AM »
5/7

310
Off Topic / Re: Are you addicted to BLF?
« on: April 28, 2016, 05:43:19 AM »
there isn't really much else on the internet

not that there's anything here either

so blf is like a last resort that doesn't work yet is needed all the time

311
Off Topic / Re: My school's getting a little pushy. . .
« on: April 24, 2016, 02:31:32 PM »
Why do you need to install a security profile to use google apps on your phone?  Does the school own your phone?

No, they own the account and the data in it. For some things including but not limited to Exchange, you can use third-party apps that effectively sandbox the data from the rest of your phone so it can still allow remote erase but it will only affect the data from the account.

312
Off Topic / Re: My school's getting a little pushy. . .
« on: April 24, 2016, 11:34:08 AM »

313
Add-Ons / Re: Global Music
« on: April 24, 2016, 07:36:34 AM »
wish there was a way to just rig up server music without minigames, so freebuilds and stuff can have audio.

How would you want it to work?

314
Off Topic / Re: is hot in room how reduce heat
« on: April 24, 2016, 06:11:15 AM »

315
Add-Ons / Re: Fix Tool HUD
« on: April 23, 2016, 02:01:31 PM »
It would be better for you to release these all in one topic.

I'll probably end up doing that if I make more.

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