Changes from 0.1.1 to 0.2.0:
69183be Partial support for implementing skinned meshes into armatures
1071a62 Remove the 'use mesh transforms' option, default on
be61fb0 Split compute_bounds into a separate function
659b669 Split save_meshes into a separate function
b9780bd Split save_nodes into a separate function
3be26e4 Remove unused functions
22ae5da Very experimental support for exporting armature modifiers
98af966 Display skinned mesh data in reports
335a2b0 Fix a regression in reading skinned meshes
f986f35 Even more WIP code for generating skinned meshes
b2c374f WIP structure for supporting armature modifiers
d7359b7 Try to support bone parenting
72b054f Try to add nodes from armatures, remove animated_nodes, clean up nodes
846eb91 Remove carriage returns
831f5ba Remove node_indices, node_lookup; set node.index instead
6075f01 Use .sort() instead of sorted()
e5b3406 Remove experimental armature export
7e1ce51 Add a detail level to empty shapes
e126998 s/generate_textures/generate_texture
b624831 Retab DtsTypes
ae12e9a Fix influence and bone indices
ee0bdb7 Move texture generation to a separate function
bc0ed1e Remove unused regexes
a613b5a Implement SkinMesh writing and clarify types
adf20d4 Implement SkinMesh writing and clarify types
a501855 Remove unused IFL properties
8da73a7 Support other rotation modes for import as well
6b0e7ad Support all rotation modes when finding animation matters
ffb6d07 Try to fix error with selection onlySummary:
- Some bug fixes, code cleanups and minor improvements
- Simplified the Torque material panel to no longer contain fields that are actually ignored by the game
- Support rotation modes better (released previously)
- Removed some options that are no longer supported
- Fix automatic bounds placement - it should work a lot better now
- Likely out of date DSQ code - I need to unify this somehow
- Secret incomplete features that probably don't work
This update does not include anything that specifically would fix this, but feel free to try it again if you haven't fixed it yet. No guarantees though.
I can't easily provide support for this myself as I, on top of already having little free time, work on and provide this plugin entirely free of charge.