61
Modification Help / Re: Checkpoints?
« on: July 07, 2017, 03:41:15 AM »
-snip-
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
The Christian Defense League of Texas is warning straight men to turn off the location feature on their phones and to use the buddy system, checking in with a friend or colleague every hour or so in case they are the target of a gay sting.
If you read the upload disclaimer, you would actually UNDERSTAND.
"To make a link to your file in the body of your upload, simply link it to /addons/yourfile.zip."
Does this ring a bell?
We can't make it link because we don't have access to the FTP like you seem to think we do.
Hey Port, can you add support for YXZ Euler animations? Using XYZ Euler animations seem to mess up my animations that would require me to rotate an object along the local Y axis
- Animating using bones instead of empties
- Support for weight painting/vertex groups for bone influences
- Ability to use actions instead of one long animation chain
I also get this annoying error when trying to export "selected objects only". It occurs if you don't select all of the empties while exporting.
You underestimate how bad I am at this but I thank you for assuming I had some other reason behind it lol.
It's because I have no idea how to call the animations. I work 95% off of looking how other people work, so when I encounter someone naming something ./look.dsq and ./root.dsq and I only have 1 file I really have no idea what to do. I can copy but have no understanding of the underlying mechanism by which blender or torque works. So for good measure, can I ask what I should type instead of sequence0 = "./root.dsq root"; ?
Are you planning to add an option for environment maps?
And if possible, be able to control how apparent it is
And speaking of possibilities, is it possible to mark certain meshes as a billboard/Z billboard?