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Messages - portify

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76
General Discussion / Re: Add-Ons for a Community made Update
« on: June 30, 2017, 02:07:56 PM »
If those sort of DLLs become easier for the standard user to install

In general, as long as you're already using BlocklandLoader, doing so is just a matter of dropping the file in the 'modules' folder. Installing the loader itself isn't actually that complicated (drop two files in the game directory), but still requires working around BlocklandLauncher if you aren't using Steam. However, if you're going with the assumption that "there won't be updates" then using BlocklandLauncher doesn't really matter.

77
General Discussion / Re: v20 master server?
« on: June 30, 2017, 01:51:07 PM »
There's a prototype implementation of a custom master server here, but it doesn't handle checking authentication, adding host names or rate limiting:
https://github.com/qoh/blmaster

78
Games / Re: Mario Land Fun Browser Port
« on: June 29, 2017, 08:02:05 AM »

79
Suggestions & Requests / Re: Smooth Shaders topic
« on: June 29, 2017, 07:48:37 AM »
Any download links I found on there just gave me a github error

replace portify with qoh in the url

80
Gallery / Re: what have i done
« on: June 16, 2017, 09:08:40 AM »
reminds me of this gamemode from 3+ years ago


81
Add-Ons / Re: Chat Emotes Restored v8
« on: June 16, 2017, 05:30:36 AM »

82
Modification Help / (Resource) extraResources
« on: June 16, 2017, 05:30:12 AM »
This lets you add files to the download manifest without having to associate them with a datablock.
It is intended to replace cases where you would create an unnecessary ParticleData datablock just to have people download a bitmap.

Note: This does not let you force people to download files. The client-sided download filters are still respected, this just lets you save datablocks.

addExtraResource(string fileName)
  Add a new file for clients to download. Not all extensions are allowed by the engine.
  You should call this before the mission is created (inside add-on execution is fine).
  If you do need to add files after that, you'll need to call the following to update:

    EnvGuiServer::PopulateEnvResourceList();
    snapshotGameAssets();


Example:

     addExtraResource("Add-Ons/A_B/assets/textures/c.png");



https://github.com/qoh/bl-lib/blob/master/extraResources.cs

83
description definitely doesn't

Note: If you're using that code as inspiration, don't do that anyway. You should be taking advantage of eval's scope if you have to use it.

eval("datablock AudioProfile(" @ %dbName @ "){filename=%filename;description=AudioMusicLooping3d;preload=1;uiName=%uiName;};");

84
Gallery / Blockland.exe
« on: June 15, 2017, 01:50:30 AM »



86
Off Topic / Re: What's your favorite text editor?
« on: June 08, 2017, 12:12:24 PM »
neovim

87
Games / Re: Overwatch (Patch 1.10) - Anniversary Event
« on: May 30, 2017, 02:01:15 PM »


good joke

88
what if I am a naked girl that wears shoes

89
you can't spell two boys having gay love without gay

you can spell two boys having love without gay

90
lugi's mansion

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