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Messages - portify

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842
Games / Re: E3 2015 Megathread: DAY ONE: BETHESDA
« on: June 15, 2015, 04:54:58 AM »
Where watch the things?

843
Modification Help / Re: XML Parser
« on: June 14, 2015, 05:49:12 PM »
If you ask me the repository version of Jettison is sort of bad. I have a few better rewrites lying around in certain places but no distinct newest version right now.

844
That's why with that type of picking I always store the last index rather than the count; the "- 1" feels obnoxious!

845
...
do you know the underlying code of getRandom()?

I'm pretty sure you need the mFloor() to have it be the correct value

%final = %targets[getRandom(%targets)];

846
Suggestions & Requests / Re: Weeping angel model
« on: June 14, 2015, 11:27:39 AM »
I never knew that about myself! :O

Nor did I

847
Games / Re: Splatoon - it has begun
« on: June 13, 2015, 06:47:20 PM »
I'm team I don't have the game forget.

849
Help / Re: Minigames Add-On API/Thing
« on: June 11, 2015, 07:05:19 AM »
Microgame Mania?

850
Gallery / Re: C.T.F. Battle Grounds Topography
« on: June 11, 2015, 06:32:00 AM »
What's this? It looks like a navigation mesh.

Is this done in TorqueScript?

It's more of a waypoint graph. But yes, it's done in TorqueScript.


851
Modification Help / Re: Bot Problems || Strings
« on: June 10, 2015, 06:37:36 PM »
strstr sounds dumb so strpos is better, obviously. strpos is better than strPos though.

852
Gallery / Re: C.T.F. Battle Grounds Topography
« on: June 10, 2015, 06:02:31 PM »
what's the threshold of not being walkable? anything higher than or equal to a 3x height ramp?

Standing on something? That the default player bounding box doesn't fall. Walking up onto something? The default player maxStepHeight of 1 TU.

853
Gallery / Re: C.T.F. Battle Grounds Topography
« on: June 10, 2015, 12:59:39 PM »

854
Gallery / Re: C.T.F. Battle Grounds Topography
« on: June 10, 2015, 12:51:41 PM »
Bonus: Pirate ships


855
Gallery / C.T.F. Battle Grounds Topography
« on: June 10, 2015, 12:46:01 PM »



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