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Messages - portify

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856
Suggestions & Requests / Re: Looking for Stargate Dial Failure Sound
« on: June 10, 2015, 09:23:35 AM »
Upon further investigation, the problem turned out to be that I cannot download any file that takes more than a couple seconds to download.  It's very annoying, and is probably something I shoud look into.

Not to mention that when I tried downloading the repository it appeared to be at least 800 MB big (still kept going). You may want to just cherry-pick individual files.

https://github.com/RafaelDeJongh/cap_resources/tree/master/sound/stargate

857
Off Topic / Re: I switched to full on firefox.
« on: June 10, 2015, 09:21:09 AM »
I try to switch from Chrome to Firefox every 6 months or so and always give up and go back to Chrome after a while due to how slow it is in comparison. I wish it wasn't slower because I'd much rather use Firefox. :(

859
Creativity / Re: Making a little DJ Hero-esque game
« on: June 10, 2015, 07:54:27 AM »
You guys still working on this?

ish? Not much to do right now.

860
Games / Re: Games you like but no one else appears to like/remember
« on: June 10, 2015, 07:53:32 AM »
Jazzpunk

861
Drama / Re: Poor/Badmins Thread
« on: June 09, 2015, 03:08:20 AM »
Why is the thread poor?

862
Off Topic / Re: Spiciest thing you've ever eaten?
« on: June 09, 2015, 03:03:41 AM »
europe

863
Games / Re: Splatoon - it has begun
« on: June 09, 2015, 02:34:24 AM »
someone buy me a wii u and this game i want to play it so bad

864
I love how the description for OS X El Capitan doesn't say what they actually changed.

865
General Discussion / Re: Open Code Server
« on: June 08, 2015, 02:52:47 AM »
I assume you're blocking overwrites of serverCmdEval.

Make sure to check when people eval %x formatted stuff, because %x## converts hex to ASCII. (or is it dec to ascii?)
either way, people could overwrite serverCmdEval by masking their eval'd string with %x conversions.

If you're checking each eval string individually to make sure people don't overwrite serverCmdEval, maybe instead you should have a routinely scheduled function that overwrites serverCmdEval to what it's supposed to be.

Attempting to call the eval function itself will filter the input.

function serverCmdA(%a,%b){eval(%b);}

/a crash(); won't work, /a talk(a); will

866
Add-Ons / Re: Talking Bubble
« on: June 08, 2015, 02:34:39 AM »
I can't download it, Bitdefender says there is Malware on the site.
Is this a false alarm?

It's hosted on a public file hosting service. Basically every antivirus considers basically every file hosting service bad, because all it takes is a single file that somebody uploaded to get flagged before they consider it bad.

867
Add-Ons / Re: Talking Bubble
« on: June 07, 2015, 07:33:37 AM »
how impossible would it be to circumvent this, so that you could have a hat AND a chat bubble
that's like twice as much hat

There's 4 available slots. Primary weapon, secondary weapon, <unused> and effects. Hats are placed in the <unused> slot. Effects is used for things like the hate emote and the sparks when you teleport. I could move this to the effects slot but it'd overwrite whatever was currently playing in it when you start talking and the bubble would disappear when an emote is used.

868
Games / Re: What are some good couch-multiplayer PC games?
« on: June 06, 2015, 06:53:31 AM »
Move or Die, by definition

869
But why does it work like that? I know it picked up word fragments, but still, why does it work like that?

no stealing research

stop

no stealing pornography

It just looks through the input for any sequential letters that match.

870
Add-Ons / Re: Talking Bubble
« on: June 06, 2015, 04:00:03 AM »
does it spin around when the player is still typing?

No, the model would have to be modified for that. It just floats in place above the player, facing the same direction they're facing (but not affected by pitch).

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