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Messages - portify

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901
Off Topic / Re: Google IO 2015
« on: May 28, 2015, 12:32:25 PM »
Pong confirmed


902
Off Topic / Re: Google IO 2015
« on: May 28, 2015, 12:28:36 PM »

903
Off Topic / Re: Google IO 2015
« on: May 28, 2015, 02:58:08 AM »
It's today

904
wow port ok just post on the internet and whatnot what a guy...

ya bb

Thanks, I'll do that. Also, a new problem. Where is my start menu? Windows 8.1 doesn't seem to have it. What the heck? Is there any way I can get it back? This is really pissing me off, having to constantly switch to a fullscreen start-menu window just to switch programs.

I swear, it's like whoever the idiot was that designed this OS mistook it for a smartphone. This is supposed to be a computer, not a freaking phone interface.

Really, treat the fullscreen menu as your completely ordinary start menu. You can start typing to start programs just like usual. It's just fullscreen. Just like with the normal start menu, it can be toggled with the start button.

905
Are you using Skype for desktop?

906
Add-Ons / Re: [Event] Fake Wand Brick
« on: May 26, 2015, 02:17:38 AM »
oh I noticed a problem
idk how to explain it well so here's a picture
[ height=300]http://i.imgur.com/CpvurRm.png[/img]
when I click on that yellow brick, it destroys the whole structure including the base instead of just fakekilling itself

oh, and is it possible to detect if a brick's already fakekilled so you can, for example, fakekill a part of the top and bottom of a column and the parts in between get fakekilled as well?

Yes, it's possible, but this add-on doesn't know what bricks are supported by what, so it can't really detect that.

907
Use https://freegeoip.net/

That's just the timezone of where your internet provider says you live, not the timezone your computer is actually configured to use

908
Blockland can support that type of water. Back in the days of terrain maps, you had a MissionEditor to place a waterblock. There has to be some code rewritten in the engine it self, this is a modernization pack for Torque games.
[img]http://farm1.static.flickr.com/131/412317870_62fe821662.jpg[/img]

Blockland had this water since the start but it was removed

909
Games / Re: Half-Life in a nutshell
« on: May 25, 2015, 12:29:07 PM »
are you sure you wanna do this

910
Modification Help / Re: ROF determined in MS (Need help)
« on: May 25, 2015, 04:12:37 AM »
.. oops right, 800 RPM = 800 / 60 RPS

911
Modification Help / Re: ROF determined in MS (Need help)
« on: May 25, 2015, 04:04:00 AM »
If you fire 10 shots per second, then the time in seconds between each second is the reciprocal of 10.

shots per second = 10
delay per shot in seconds = 1 / 10 = 0.1


For RPM, you'll want to first convert it to shots per millisecond.

800 shots per minute = 800 * 60 shots per second = 48,000 shots per second = 48,000 * 1,000 shots per millisecond = 48,000,000 shots per millisecond
delay per shot in milliseconds = 1 / 48,000,000 = 0.0000000208333333333........


This number is so low that you can't viably use it as a delay in weapon states. For an accurate simulation, you would need to be running the game at 48,000+ FPS.
You'll want to either use a lower firerate or fire multiple projectiles in groups at a slower rate.


800 shots per minute = 800 / 60 shots per second = 13.33333... shots per second = 13.33333... / 1,000 shots per millisecond = 0.0133333... shots per millisecond
delay per shot in milliseconds = 1 / 0.0133333... = 75 MS


75 MS is the delay you're looking for.

912
Off Topic / Re: this summer's gonna be a-forgetin mazing
« on: May 24, 2015, 06:42:48 PM »
wtf does this mean

Evar678 this summer

913
Off Topic / Re: this summer's gonna be a-forgetin mazing
« on: May 24, 2015, 06:27:37 PM »
Evar678

914
  Err... no. A more appropriate title would be "Eight graders guessed on a multiple choice question."

915
how much he likes to slam his own head up his ass

Wat

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