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Messages - Clear Glass

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2101
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 15, 2014, 10:43:38 AM »
Some people really have nothing to do with money outside this game :/I'm still not doing the Super Donator thing because it's dumb.
I know that. I have other ideas for donators.

2102
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 14, 2014, 11:33:06 PM »
Holy cow, $100?!
Which is a lot for one person to donate of course, but $100 wont actually get me really far, 3 months of hosting will cost $45 (I set aside 3 months of hosting money),  $20 is going to Uxie for multiple mods, and then I plan to spend around $10 for purchasing multiple bricks from Dglider. This also does not include other mids I might have made in the near future, so I still hope to get more donations.

I have also highly considered the possibility of making a CityRPG, and you know that is going to be expensive if you pay someone to do it right.

2103
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 14, 2014, 11:19:26 PM »
I would just like to thank Coca Cola for an astounding $100 donation toward the server! This will help pay for the monthly server cost and also allow me to invest more in new features of the game.


Remember that donating to the server gives you [Donator] tag and also allows you to join the server when it is full. More donator features are to come.
Donations



Q&A

Q: What do I get if I donate?
A: You get a [Donator] tag and can also bypass the player limit.

Q: Why should I donate?
A: Server hosting costs me $15 a month so it really helps me out.

2104
Drama / Re: Blockland cursing
« on: May 14, 2014, 01:00:46 PM »

2105
General Discussion / Re: weard glitch found
« on: May 14, 2014, 12:57:14 PM »
You clearly don't know what sarcasm is.

2106
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 14, 2014, 12:35:31 PM »
The website is on the logo.

Also no more "science". #buzzkillglass

2107
General Discussion / Re: Dglider's Brick-Making Service
« on: May 14, 2014, 12:45:02 AM »
Now you're charging too low. When i was buying bricks from Damian (or is it Demian?) and Phydeoux i was paying minimum 5$, max, 30$. You should at least set the min to $1.00, but it's your call.
Not eveyone likes paying a ton of money for bricks. I'm getting 3 mods done by Uxie (Patriot SAM system, Stinger SAM, and Phalanx CIWS) for about $5 each, all of those are a lot harder and time consuming than making bricks, so I don't think people should be paying a ridiculous $5.

2108
General Discussion / Re: owner of blockland in my town
« on: May 13, 2014, 11:59:14 PM »
yes he live in my town badspot in eugen omg :cookieMonster: :cookieMonster:
I hope Badspot used all the money I gave him for some quality deadbolts...

2109
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 13, 2014, 11:51:16 PM »
what the heck I tried that earlier and it didn't work
Thor used Eval. It's not possible without eval.

2110
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 13, 2014, 10:42:24 PM »
I don't even..


2111
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 13, 2014, 06:24:25 PM »
Anyone know what the problem here is?



The last thing for the console to say is below, I am execing a mod that has worked fine before, it disables some events and also exec's 2 add-ons that don't like to exec on their own A-10 and F-18.

Code: [Select]
Accessing local varible in global scope... failed: %errorA
UPDATE:
Apparently the exec script on the add-on for the F-18 and A-10 was the problem, apparently they start up on their own now.

2112
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 13, 2014, 05:09:33 PM »
Anyone know how raise/break bot limit (Player_Vehicles like turrets) in game? Because it magically set itself to 10 for some loving reason.

2113
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 13, 2014, 03:33:50 PM »
Bumping this above the old topic because raven loving bumped the old one back up. Badspot should enable locking for banned users.

2114
General Discussion / Re: Glass' Island Wars (NOW OPEN)
« on: May 13, 2014, 03:32:33 PM »
Are these the same islands as the old map? I don't visit too often.
Are you loving kidding me? Don't respond to this, let it die. (Can't Locked On Banned Accounts)

DO NOT POST ON THIS TOPIC
Please visit the new topic located Right Here

2115
General Discussion / Re: Glass' Island Wars (New Thread)
« on: May 13, 2014, 02:53:12 PM »
Restarting the server with Pipewrench, Zone Bricks/Events, and also disabled a ton of events that are not needed.

Code: [Select]
unRegisterOutputEvent("Minigame", "ChatMsgAll");
unRegisterOutputEvent("Minigame", "BottomPrintAll");
unRegisterOutputEvent("Minigame", "CenterPrintAll");
unRegisterOutputEvent("Minigame", "Reset");
unRegisterOutputEvent("Minigame", "RespawnAll");
unRegisterOutputEvent("Player", "ChangeDataBlock");
unRegisterOutputEvent("Self", "SpawnExplosion");
unRegisterOutputEvent("Self", "Spawnprojectile");
unRegisterOutputEvent("Player", "Kill");
unRegisterOutputEvent("Player", "SpawnProjectile");
unRegisterOutputEvent("Player", "SpawnExplosion");
unRegisterOutputEvent("Player", "ClearBurn");
unRegisterOutputEvent("Player", "BurnPlayer");
unRegisterOutputEvent("Player", "Dismount");
unRegisterOutputEvent("Player", "AddHealth");
unRegisterOutputEvent("Player", "InstantRespawn");
unRegisterOutputEvent("Player", "SetPlayerScale");
unRegisterOutputEvent("Player", "SetHealth");
unRegisterOutputEvent("Player", "AddVelocity");
unRegisterOutputEvent("Player", "SetVelocity");
unRegisterOutputEvent("Player", "SetVelocity");
unRegisterOutputEvent("Self", "SetZoneActive");
unRegisterOutputEvent("Self", "SetZoneDrag");
unRegisterOutputEvent("Self", "SetZoneGravity");
unRegisterOutputEvent("Self", "SetZoneIsWater");
unRegisterOutputEvent("Self", "SetZoneUnActive");
unRegisterOutputEvent("Self", "SetZoneVelocityMod");
unRegisterOutputEvent("Self", "SetZoneWaterDensity");
unRegisterOutputEvent("Self", "setZoneWaterViscosity");
unRegisterOutputEvent("Self", "SetVehiclePowered");
unRegisterOutputEvent("Self", "SetZone");
unRegisterOutputEvent("Vehicle", "AddHealth");
unRegisterOutputEvent("Vehicle", "AddVelocity");
unRegisterOutputEvent("Vehicle", "Destroy");
unRegisterOutputEvent("Vehicle", "Respawn");
unRegisterOutputEvent("Vehicle", "setHealth");
unRegisterOutputEvent("Vehicle", "setVehicleScale");
unRegisterOutputEvent("Vehicle", "SetVelocity");
unRegisterOutputEvent("Vehicle", "SpawnProjectile");
unRegisterOutputEvent("Vehicle", "SpawnExplosion");
unRegisterOutputEvent("Vehicle", "toggleWheel");
unRegisterOutputEvent("Vehicle", "unMountDriver");
unRegisterOutputEvent("Vehicle", "unMountPlayer");

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