Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - OtisMan

Pages: 1 2 3 4 [5] 6 7 8
61
Add-Ons / Re: Furby Player V2
« on: March 05, 2018, 04:16:54 PM »
cute

62
black mesa has bad collision

63
Add-Ons / Re: == Static Map Mappathon Map Pack ==
« on: March 02, 2018, 05:21:53 PM »
awsome, i had my take on maps but textures wouldnt work and collision was a little bit weird.

64
Gallery / Re: Feel Good Inc.
« on: March 02, 2018, 08:10:43 AM »
nice

66
Drama / Re: captin crunch cereal
« on: February 26, 2018, 08:51:41 AM »
Havent you hit puberty yet nix? How does this stuff bother you lol. Most of us have been looking at research every day for the last 8 years
research that doesnt envolve loving squid loving nor eye licking ;)

67
where are the 2 other guns?

68
Creativity / Re: The new and improved 3D model topic!
« on: February 24, 2018, 01:00:17 PM »

69
General Discussion / Re: Gun Suggestion Thread
« on: February 23, 2018, 01:46:31 PM »
Adventure Pack        -good as is.
Generic Pack (port)  - just add more guns, its easy.
Complex Pack          - cool mechanics.
 

70
Creativity / Re: FelipeO_O is "Google translating" stuff
« on: February 21, 2018, 05:02:14 PM »
so i say something english and you turn it chinese or do you butchet it?

71
Creativity / Re: The new and improved 3D model topic!
« on: February 21, 2018, 11:29:08 AM »
my models are awesome
not yuor weapon models

72
Creativity / Re: The new and improved 3D model topic!
« on: February 21, 2018, 08:52:34 AM »
that model looks like stuff
what u could say about kid alexs weapon models

73
Gallery / Re: desert temple thing
« on: February 21, 2018, 08:47:13 AM »
sloow

74
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: February 06, 2018, 08:57:16 AM »
bumping thread cus i really wanna see this finished

75
Modification Help / Re: model shader glitch
« on: January 22, 2018, 12:24:42 PM »
double post!
the only "fix" i could do was turning of auto smoothing and rotate the wrong shaded parts, somehow works but now looks ugly in the editor

Pages: 1 2 3 4 [5] 6 7 8