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Messages - OtisMan

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76
Modification Help / Re: model shader glitch
« on: January 22, 2018, 12:09:27 PM »
Enable Auto Smooth in the Groups tab, have nothing selected, and use the move, rotate, or scale tool on nothing, and your normals should correct themselves
tried slightly following your steps and did not work

77
Modification Help / Re: model shader glitch
« on: January 22, 2018, 11:33:16 AM »
if you're using old blender, make sure you set as triangle strips in the exporter
i am using milkshape

78
Modification Help / model shader glitch
« on: January 22, 2018, 11:19:13 AM »
i dont know how this happend but it just did.
the texture on the "left hand" has complete wrong shading (inverted) and i tried duplicating the other arm, tile texture mapping and welding un welding.
pls help

79
Add-Ons / Re: Winter Breath
« on: January 21, 2018, 05:17:44 AM »
yes

80
Modification Help / Re: reks weapons
« on: January 20, 2018, 09:12:42 AM »
sick

81
General Discussion / Re: I am planning to release most of my mods soon
« on: January 16, 2018, 08:52:43 AM »
boss battle and fortwars kinda cool thing

82
General Discussion / Re: [POLL] How do you feel about raycast weapons?
« on: January 15, 2018, 08:32:53 AM »
weapon_packagecomplex has timed raycast "bullets" so they are faster than projectiles yet dont hit the target instantly

83
Gallery / Re: Cozy Victorian
« on: January 15, 2018, 08:30:45 AM »
nic

84
Off Topic / Re: dog lovers only thread (inh not allowed)
« on: January 13, 2018, 07:55:14 PM »
son of a bitch

85
Gallery / Re: DOF Screenshots
« on: January 13, 2018, 08:36:43 AM »

86
Gallery / Re: some guns i am making
« on: January 13, 2018, 08:32:24 AM »
have kinda stopped but i manage to make an ak

87
General Discussion / Re: Swords Of The North - The Return [Beta]
« on: January 12, 2018, 08:12:59 AM »
cool

88
Gallery / Re: some guns i am making
« on: January 09, 2018, 01:27:46 PM »
if you're using Milkshape 3d to model this (hopefully not) then you can use it's LOD feature while exporting to have two seperate models, one for third person with no hands and only fire animations, and another model mainly for first person thats fully animated and with hands. 100 LOD is for first person and 0 LOD is for third person, make sure you don't have any other numbers in there. This way, the model will look cooler in third person since it won't have floating hands. Just a small tip.
ty, and yes sadly im using milkshape

89
Gallery / Re: some guns i am making
« on: January 08, 2018, 04:05:52 PM »
here are some new guns
STEN
PISTOL
SINGLE BARREL SHOTGUN
(dont have a pic of revolver cus lazy)

90
Suggestions & Requests / Re: street fighter wepon pack
« on: January 04, 2018, 10:46:29 AM »
i mean u could modify trogtors mad man fist

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