Welcome to Fantasy Nations, the fantasy/medieval game where YOU are the maniacal dictator! If you wish to join, simply post the name of your nation and where you want to start! If there are too many nations already or if the game is already too far in, you may join an existing nation if the leader of said nation allows it.
Rules Version 1.1 -
http://www.mediafire.com/?hm4o8t99s81a20sChange Log : Update on what "Free" Actions include.
If you have any questions about the rules, be sure to ask! Not everything is set in stones, and they are subject to change!
Free actions also include creating settlers! I don't feel like updating the rules but there you go.
Existing Nations -
Tingolia King - Tingalz
Vice What ever - Aces
Tingolia City Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 8 - 36 22
Tubesra Level 1 Needs 3 Food, Producing 6 per turn Happiness 1, Food 8, 33 22
Kufssa Level 0 Needs 2 Food, Producing 2 per turn Happiness, 1, Food 2, 44 18
Warfare - 0 (Militia)
Magic - 0
Tech - 0 (Pick Axes, Axes, Roads, Boat, Settlers, Universities, Cave Scouts, Marketplace)
Stone - 9 (+6 Per Turn, 3 Quarry)
Copper ore - (1 Mine, 1 per turn) 5 Copper ore
Wood - 12 (1 Logging camp, 2 wood every turn)
Units - Boat 34, 23 (No cargo)
Race: Tall humanoids (Tingolians)
Aureus Sultan - Kiddeh
Serbul Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 8 - 25 29
Jahad (Level 1) Requires 3 food, Producing 0 food Per turn Happiness 0, Food 2 - 22, 33
Race: Working Civilians (Gerudeko)
Bala Level 0 Requires 2 Food, Producing 0 Food Per Turn Happiness 0, Food 2 - 22, 25
Warfare - 0 (Militia, Wooden Swords, Stone Swords)
Magic - 0 (Knowledge of Magic)
Tech - 0 (Axes, Roads)
Stone - 0
Wood - 14
Units : Militia, Wood Swords, 25-30
Race: Aureans - Averagely tall, stout, humanoid beings with clawed, big-toed feet, bent back legs, (like a horse's hind legs) short but pointy ears, beady orange eyes with small black pupils, a bold, short snout, and yellowish-mustard skin
Imperia
Regis imperium - Kill All
Orasul de Anghilâ (Has Temple) Level 2 needs 5 food producing 4 per turn, Happiness 2, Food 1 - 35, 01
Warfare - 0 (Militia)
Magic - 0 (Knowledge of Magic, Offensive Magic)
Tech - 0 (Pick-Axes, Universities, Axes, Boats)
Stone ( 2 Quarry, +4 Per turn, ) - 23
Wood - 6
Units - Boat (The Antelope), Cargo (Settlers to 1703) 29-00
Militia (The Divine Avengers, +2 to attack roles) 34-02
Race: Chimera (Eel-like humanoids, look up resistance for details, without the smokestacks)
Greater Halian Cooperative
Executor - Comr4de
Vice Executor - masterockets
Field Marshal - Viodix
Halis Level 2 needs 5 food Producing 6 per turn, Happiness 2, Food 5 - 49 29
Sa'Cea Level 1 Needs 3 food Producing 4 Per turn, Happiness 0, Food 7, - 44 26
Bork'an Level 0 Needs 2 Food Producing 2 Per Turn, Happiness 0, Food 4 - 50 32
Warfare - 0 (Wood Weapons, Militia)
Magic - 0
Tech - 2 (Axes, Roads, Pickaxes, Boats, Wood Walls, cave scouts)
Stone 2 Quarry, +4 Stone per turn - 12 (12/25 for university)
Wood 1 Lumber Camp, +2 per turn - 12 (12/15 for university)
Units - Boat (dikbutt) 49-30
Militia (1st Stormwind, Wood Weapons) 44-26
Militia (2nd Stormwind, Wood Weapons) 46-26
Onoangsun
King - Tomcat
Onoangsun Level 1.5, Needs 3 food, Producing 6 per turn Happiness 3, Food 12 - 29 04
Bardem Level 0, Needs 2 Food, Producing 0 per Turn Happiness, 0, Food 0 - 37 08
Warfare - 0
Magic - 0
Tech - 0 (Pick Axes, Smelting, Wooden Weapons, Militia)
Stone (3 quarry, +6 per turn) - 20
Wood - 6
Race: A race of short, stout humanoids who love mining, feel uncomfortable around nature and Tingolans, and get pissed at having no hooch for a large amount of time. Better metal smithing than other races, but generally slower. Pretty much Dwarves.
Wizzeh CollectiveLich King - Wizzeh
Grand Summoner - A.R.C.
City of Bones Level 1.5, Needs 3 food, Producing 4 per turn Happiness 3, Food 1 - 57.08
Dessicatus Level 1 , Needs 3 Food, Producing 2 Per turn Happiness 1, Food 1, - 56.09
Warfare - 0
Magic - 0 (Knowledge of Magic)
Tech - 2 (Pick Axes, Axes, Settlers, Marketplace)
Stone (2 Quarry, 4 stone per turn)- 10
Wood (Logging Camp, +2 per turn) - 10
Units - Boat (The Eldritch Wake) Cargo : Settlers 00-15
Race : Undead
AurinaoDalar Level 1.5, Needs 3 food, Produces 6 per Round Happiness 0, Food 11 - 35.12
Warfare - 0 (Militia)
Magic - 0 (Knowledge of magic)
Tech - 1 (Axes, Pick Axes, Roads, cave scouts, Temple)
Stone 2 Quarry, +4 per turn - 16
Wood (Lumber Mill +2 Per Turn) - 11
Units : Militia (Defenders of Home) Militia, Wooden Swords +1 Attack - 36 13
Race: Humanoids with Pointy ears (Not elves)
Current Map
If you have any questions about what tiles are what, be sure to ask!