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Topics - Space1255

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Modification Help / Why isn't my weapon showing up in the weapon list?
« on: September 28, 2016, 07:58:16 PM »
I admit I made some slight edits to the sword but I made sure to change the ui names and whatnot so there wouldn't be conflicting list names. Do I need more than just the UI names changed???

Link to the [broken] weapon in question:

Suggestions & Requests / Actually nevermind
« on: September 27, 2016, 08:35:00 AM »
/title, I want to teach myself how to code (for the seventeenth time or so) 'n whatnot and I want to start working on swords because I had this "modular sword" idea and I want to start working on it with just making some concept swords n stuff. Thanks in advance. If you want me to clarify what "modular swords" would be ill be more than glad to explain.
Nvm I'll do it when I get home


I'd try and figure this out myself but idk how to. If you need more details about the server, it's being hosted off of my main computer which is this stuffty mac from 2007 or so and I have a lot of tank add-ons enabled. I've tested this with a Tiger I tank and another tank of sorts.

Suggestions & Requests / Limited setplayerappearance event?
« on: September 21, 2016, 09:41:32 PM »
So what I want in this event is a limited setappearance event that doesn't effect the head, hat, and hands of the player. Can it be done?

Suggestions & Requests / checkHoldingBall and onHoldingBall events?
« on: September 11, 2016, 06:41:20 AM »
Basically a set of events that checks wether someone is holding a ball or not and if it is some events happen. Is this possible?

Off Topic / Does anyone knit (or sew or cook or etc)
« on: September 07, 2016, 03:48:37 PM »
Reason I ask is I joined my school's knitting club. So every Monday and Wesnesday after school I go to a teacher and everyone in the club just starts knitting scarves and we get community service hours from it so we can graduate. However, knitting is hard as hell (yet oddly relaxing at points), and I restarted my scarf after getting six rows done and I've been loving it up somehow since. I have so many regrets restarting it.

But yeah does anyone else knit, sew, cook, bake, etc?

is he still shooting up the school?


Off Topic / BLF. whats the worst idea you can come up with right now?
« on: September 04, 2016, 04:19:09 AM »
Mine is Carpeted Bathroom. Yours?

Also feel free to challenge eachothers ideas

Suggestions & Requests / Server Filtration system
« on: September 02, 2016, 06:20:28 PM »
Something that filters for or filters out a searched word or phrase and brings up just that server / excludes those servers from the search (eg "RP" or "Freebuild") because it gets annoying sifting through those servers to find the diamond in the rough (so to speak) after a few years

So I can't fit the full question in the title.
Let's say that someone is shooting a bullet and it goes 5 studs per second. If they walk a bit (also at 6 s/s) it gets faster. If events go make a player go even faster, does the projectile also get that velocity too? If you need me to be more clear let me know.

Off Topic / My IP just did a chimichanga
« on: August 31, 2016, 04:04:52 PM »

Why is it doing this aaaa

Games / Anyone interested in playing rocket league?
« on: August 27, 2016, 05:08:22 PM »
If so, I'm hosting a room.
Room Name: blf
Password: forums
Edit: apparently servers down for a sec. Rip.

Edit 2: should be back up.

Suggestions & Requests / Fire Emblem weapon pack?
« on: July 31, 2016, 11:15:05 AM »
Reason I want this weapon pack is so that there is an RPG pack with tiers that are a bit logical to follow (Bronze > Iron > Steel > Silver for physical weapons, none > El > Arc > whatever the silver equivilemt is for magic weapons). How the weapons should be able to work (in my opinion) is that swords are somewhat fast to use, axes are slow but do good damage, and lances need a charge up like a spear to use, bows and tomes using the simple default bow firing method higher tiers make it slower, along with a killer series that has a 1 in 6 chance to do triple damage (critical hits) if possible. If you need for me to go into more detail or provide more pictures, let me know, I'll be glad to help however I can.

General Discussion / New Skies RPG! [Rip server, crashed]
« on: July 17, 2016, 10:06:38 AM »
     New Skies is a reboot of my old unnamed RPG I started hosting about a year ago. The entire premise of this RPG is to explore dungeons and eventually reach the [wip] Tower of Babel, a Megadungeon divided into Blocks. The main difference between this RPG and the old one is that there is a gambling system [often referred to as Spawning] where you can either get really good loot or poor loot. Currently, this is early-on in development and I would love to hear about any bugs that need fixing.

The World
     New Skies starts off in an underground Hub [where players spawn and shop]. Hubs can be unlocked by meeting certain criteria, like beating a boss or by simply buying it. There are plans to have 13 total hubs with various dungeons associated with them.

The Underground is where every player starts, and it contains the bare minimum of what players will need to survive. With two tutorial dungeons and four normal dungeons, this Hub is designed solely for players who are new to the RPG. Its enemies are primarily Goblins and earth-themed spirits and monks.

Once players beat the subdungeon in the Boss Dungeon [Tunnel 3], they'll gain access to the Overworld. A huge upgrade from the Underground, the Overworld has a huge variety of weapons for sale and more difficult dungeons. Another upgrade is that players have access to Extra Dungeons, or dungeons unaffiliated with a Hub. From here, players will be able to buy keys to two WIP hubs, the Endless Forest Hub and the Burning Desert Hub.

The Scorching Desert HUB is currently WIP, but will be an upgrade from the Overworked with more medicine-themed items as the dungeons are planned to be brutal. Expect more updated information later today.

The Astral Plane Hub is currently heavily WIP. It has no plans other than it's gonna be an endgame Hub.


 Underground: ~90%
 Overworld: ~80%
     2/4 Dungeons done, still needs more buildings
 Scorching Desert: ~60%
     No dungeons done, need to modify shops still.
 Endless Forest: 0%
 Tower of Babel: 1%
     There will be many dungeons in this.
 Astral Plane: ~10%

 Criminality System: 70%, still have a few knots to iron out.
 Spawning [aka gambling] System: 60%
 Starting Kits / Classes: 90% still need to fix that bug ugh
 Guild Raids: 10%

Admin Application
Code: [Select]
In-Game Name:
Blockland ID:
Past Admin Experiences:
People who recommend you:
Reason you're applying:

Feel free to post it in the thread or PM me it. As long as it's on BLF I'll review it.

Current Admins are:
Space1255 [32645]: Host
Xotichl [i forgot]: Co-Host
Bloodage [i also forgot]: other Co-Host
Spartan101 [45277]: Admin
Biller [43126]: Admin
Cruexis [35041]: Admin
Prodigy Effects [37985]: Admin
Caden100 [9890]: Moderator

 Update Log
   7/16/16: Made the server able to run 24/7
   7/17/16: Created Forum Topic
   7/18/16: Started work on another Hub. Added Schorching Desert "Dungeon," will update info later today.
   7/25/16: Thread is safe from Betel. I sigh in relief.
   7/25/16: Added Guild Submission Forums.

Help / Ctrl K on Kong's death race resulted in a white screen
« on: July 15, 2016, 11:39:57 AM »
I don't know how this happened. Will post console.log if I am able to retrieve it.

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