AboutBlocko Emblem Tabletop RPG [TTRPG] is a game inspired from Dungeons and Dragons's tabletop aspect and Fire Emblem's stats and [maybe] simplicity. The main goal of this TTRPG is to get your character to be as strong as possible and to beat the currently WIP campaign. The rules are currently a tad long to post in this thread, and if I did, it'd look like a giant wall of text. When you do read the rules, feel free to take notes. There's no shame in asking questions, too on things you don't understand. The best way to learn how the game flows is through direct experience with a DM [Dungeon Master] that knows how to play.
Maps [Made by Space1255 at least]
Maps are a key factor in this TTRPG. After all, with no maps, there would be no game!
Demo Map 1A simple farm with a river, a hill, some trees, and a Barn, this map is designed to get new players to get a huge feel of the stats behind this game. Previously part of the old campaign before all the maps have been remade, I have recycled this map
because I was too lazy to make a new one for nostalgic purposes.
This map has been removed and will be replaced soon.Campaign 1 | FarmThe first map of the official Campaign, the main goal of this map is to rout the enemy and get a feel for terrain effects and to understand how Allied Units work, too. I also felt like seeing how cool I could make that cliff, too, which is the main reason it's there.
Campaign 2 | Dream PillarA flat map with naught but a pillar. The goal is to get to the yellow tiles in front of the pillar, and to show off a hidden enemy that will show up often throughout the campaign.
Campaign 3 | Another FarmAnother mountainy map with another visitable farm. More ogres and a Boss this time that gives a load of EXP when killed. Has a corresponding map to it that's currently WIP, known as Paralogue 1. Did I mention the boss can't move and can only attack adjacent allies?
Campaign 4 | Actual BanditsA generally flat but forested map, the goal of this map is to simply kill the commander. You're surrounded on all sides, so it'd be best if you split up and take out small portions of the gang as a distraction while a heavy hitter fights the boss.
Campaign 5 | Bloody RainA map dedicated to introducing weather effects, this edgy map shows off the invisible enemies again. In order to win, you must kill all the enemies.
Campaign 6 | Refuge at Last?The big one. The whole idea is to survive a constant onslaught for 20 turns with enemies constantly spawning on the red tiles. If more than ten villagers [Green Shirts] die, the mission is automatically failed.
Those are all the maps that are worth showcasing right now!
AdminsHOST | Space1255 [32645]
SuperAdmin | Xotichl [19525]
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Admin Application[b]Previous Experiences?[/b]:
[b]What will you do as admin?[/b]: [Example: be a Dungeon Master, ban any cheaters / people faffing around, act as a peacekeeper, tradition admin, etc.
[b]In game name[/b]:
[b]BLID[/b]:
[b]Recommendations [Must be posted in thread[/b]:
[b]Any knowledge on Fire Emblem or any other RPG?[/b]: