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Messages - Space1255

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2776
Off Topic / Re: BLF Flockmod
« on: May 28, 2016, 10:54:48 PM »
even if you were drawing anything the "text spam" wasn't anywhere near you
Ah yes, so he would be uaffected by it in this case.Totally a get out of jail free card right there. It's not like you're wasting potential drawing space for other people.

2777
Plot twist: it's all a farce so he can kill Hydra people once and for all or somes hit.

2778
Off Topic / Re: got in car accident today, im dead
« on: May 28, 2016, 10:40:18 PM »
Ahfuendn stop quoting it its giving us a real concern

2779
I call in a truck full of puppies and pour them into the joint.

2780
Forum Games / Re: MindHive [Market Massacre]
« on: May 28, 2016, 06:58:18 PM »
Lay waste to those who would desecrate the marketplace!

2781
Off Topic / Re: Post Users You Like (Surprise Poll!)
« on: May 28, 2016, 08:04:52 AM »
Pie Crust
Rigel
Jairo
Satan
Nicepoint
tber123
People who don't stuffpost

2782
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: May 28, 2016, 08:02:48 AM »
Looks pretty nice, better than anything I could do.

2783
I drown Meta in puppies.

2784
Drama / Re: How to Deal With Solaria (Somewhat of a good way.)
« on: May 27, 2016, 09:57:25 PM »
How much does it cost to have a therapy session with you

Or anyone

2785
Alright, thank you for the feedback! I'll start working on something in an external site
Edit: actually I might just find a way for it to be quicker /easier to read

2786
Uh, how is this going to work?
It's gonna be similar to D&D: a dungeon master controls the enemies and players basically try to beat the DM. There will be MERP bricks to show all the units in battle, and the stats are explained in game, but I'll make a brief summary of them in the OP later. Basically it's a board game of sorts.
[ihttp://www.gamersbin.com/attachments/f15/20423d1341773943-funny-gifs-121.gif[/img]
??????

2787
Off Topic / Re: How bullets don't work.
« on: May 26, 2016, 10:03:17 PM »
Holy stuff GT/FT has dumbed down a forgetton since I last watched it.

2788
Forum Games / Re: AskBlockland - Version 1
« on: May 26, 2016, 09:53:40 PM »
Nice meme.

Why am I afraid of the dark?

2789
General Discussion / Re: Blocko Emblem "Tabletop" RPG! [WIP OP]
« on: May 26, 2016, 08:33:41 PM »
Progress
Official Campaign: 1-10% I'm planning on having it be quite large.
PvP maps: 0%
Paralogues: 1-10%
Reclassing Tree: 30-40% Basically what characters can upgrade to
Extra Maps [Xenologues]: 1-5% Only Xenologue is still WIP a bit and is insanely hard. Not listed in OP because of WIP-ness.
Cosmetics: 3-4% At least the maps have borders.
Discord Server(s)
https://discord.gg/013EimHLBbBf1IH4A
(Note: you will be removed if we believe you will just muck around)

2790
About
Blocko Emblem Tabletop RPG [TTRPG] is a game inspired from Dungeons and Dragons's tabletop aspect and Fire Emblem's stats and [maybe] simplicity. The main goal of this TTRPG is to get your character to be as strong as possible and to beat the currently WIP campaign. The rules are currently a tad long to post in this thread, and if I did, it'd look like a giant wall of text. When you do read the rules, feel free to take notes. There's no shame in asking questions, too on things you don't understand. The best way to learn how the game flows is through direct experience with a DM [Dungeon Master] that knows how to play.
Maps [Made by Space1255 at least]
Maps are a key factor in this TTRPG. After all, with no maps, there would be no game!

Demo Map 1

A simple farm with a river, a hill, some trees, and a Barn, this map is designed to get new players to get a huge feel of the stats behind this game. Previously part of the old campaign before all the maps have been remade, I have recycled this map because I was too lazy to make a new one for nostalgic purposes.
This map has been removed and will be replaced soon.

Campaign 1 | Farm

The first map of the official Campaign, the main goal of this map is to rout the enemy and get a feel for terrain effects and to understand how Allied Units work, too. I also felt like seeing how cool I could make that cliff, too, which is the main reason it's there.

Campaign 2 | Dream Pillar

A flat map with naught but a pillar. The goal is to get to the yellow tiles in front of the pillar, and to show off a hidden enemy that will show up often throughout the campaign.

Campaign 3 | Another Farm

Another mountainy map with another visitable farm. More ogres and a Boss this time that gives a load of EXP when killed. Has a corresponding map to it that's currently WIP, known as Paralogue 1. Did I mention the boss can't move and can only attack adjacent allies?

Campaign 4 | Actual Bandits

A generally flat but forested map, the goal of this map is to simply kill the commander. You're surrounded on all sides, so it'd be best if you split up and take out small portions of the gang as a distraction while a heavy hitter fights the boss.

Campaign 5 | Bloody Rain

A map dedicated to introducing weather effects, this edgy map shows off the invisible enemies again. In order to win, you must kill all the enemies.

Campaign 6 | Refuge at Last?

The big one. The whole idea is to survive a constant onslaught for 20 turns with enemies constantly spawning on the red tiles. If more than ten villagers [Green Shirts] die, the mission is automatically failed.

Those are all the maps that are worth showcasing right now!

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